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24 Hours
| Development Tool: |
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Macromedia Director |
| Development Time: |
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3 months |
| Project Size: |
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60 MB |
24 Hours is an electronic comic book concept-project
based on an issue by the same title of Vertigo Press SANDMAN
series written by Neil Gaiman. All artwork and illustrations are
modified versions of the originals created by artists Mike Dringenberg
and Malcolm Jones III.
The opening screen, shown in the image above, was created
from the original comic book cover. The screen size constraints
of working within a 4x3 screen ratio, usually a
serious difficulty when moving print to screen, proved to be a
source of inspiration for this opening montage.
Images from the cover were modified and rearranged to create the
smooth metamorphosis of faces, which serves both as a hook
for the reader, as well as to establish the erie overtones present
in the story. The morphing faces also relate to the story theme
in which none of the characters are what they otherwise appear to be.
The program proceeds from this opening screen directly into the comic
book itself. The original comic book uses a standard 3-section
horizontal division of the pages which lends itself well to migration
to the computer screen, as each of the horizontal sections can be
recreated intact.
To help enhance the visual interest of the piece, the horizontal
sections are not presented in static. Instead, they are drawn
on the screen in the order of the story at a rate comparable to
that of the reading. In essence, otherwise static images are
presented in a fashion that suggests performance.
As dialog text would be read or spoken, the dialog bubbles pop up
on the screen with reasonable delays between each showing. After
all of the text of a panel is displayed, the next panel is drawn,
fading into place next to the previous one. In some areas, graphic
elements extend outside the frame of a panel, creating a layered
sense of depth.
In order to make this layering possible, it was necessary to recreate
portions of the comic book drawings that were originally obscured by
the text. Although these areas are visible for only a few seconds
before the text appears, it was essential that the recreations
accurately match the style and color of the unobscured regions.
Otherwise, even slight deviations would be discernable.
In one week, all of the panels for the first five pages of the
comic book, 32 panels in all, were scanned and modified to create
the electronic comic book. To enhance the ominous mood of the
story, a sound loop was added from an excerpt of Graeme Revell's
motion picture score for The Crow.
In subsequent weeks, the process was continued as the remaining
twenty pages of the comic book were brought into the project.
In addition, audio tracks were selected and digitized from the
audio CD for The Crow, and were carefully edited
to match the mood and activity of each section of the project.
The finished product will be accompanied by a substantial design
document, describing the theory and practice that shaped the piece.
Together, they will serve to satisfy the IDT requirement for a
Masters Project.
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