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Creating BU's
This is taken directly from the AIT rules, and contains most of the relevant information.
With an investment of 20 influences, you are able to purchase a Business Unit (BU). Only downtime influences may be used to purchase a BU, although it may be done incrementally over a period of several downtimes.
At least 15 of the influences used to buy the BU must be of the same type. This will be the type of the influence that is generated by the BU each downtime. The other 5 influences can be of any type, or an equivalent amount of cash.
Each BU you own will generate one influence per downtime. The influence generated by a BU can only be spent for downtime actions, temporarily transferred to another character for downtime purposes, or converted to cash. They cannot be accumulated. In all other respects, they are the same as normal influences.
A BU is a permanent entity and can be sold or transferred to another person. This must be done in downtime, and cannot be done at the game. The act of transferring a BU uses its action for that DT. Also, a BU can be "willed" to another character, in case of your death or retirement. However, this must be approved ahead of time, and be recorded by the Storytellers. No posthumous wills are allowed.
Although a BU is an in-game entity, the transfer of a BU is an out-of-game mechanic. You cannot force someone via Dominate or other powers to transfer her Business Units to you.
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