Name: "Danger-Prone" Daphne Blake
Occupation: Meddling Kid
Age: 19

CHARACTERISTICS:
STR:	10	DEX:	16	INT:	11	Idea roll:	55%
CON:	15	APP:	17	POW:	13	Luck roll:	65%
SIZ:	10	EDU:	11			Know roll:	55%
Damage Bonus:   none
SANITY POINTS:	65
HIT POINTS:	13
MAGIC POINTS:	13

SIGNIFICANT SKILLS:
Accounting 15%, Cheerleading 50%, Cradit Rating 45%, Dodge 32%, Hide 25%, Listen 35%, Occult 15%, Speak French 15%, Persuade 65%, Ride 30%, Set Off Trap 50%, Sneak 20%, Swim 30%

WEAPONS:
Fist/Punch	40% 	1d3
Head Butt	10%	1d4
Kick		25%	1d6
Grapple		15%	special

ROLE-PLAYING NOTES

You are Fred's girlfriend and your family is even wealthier than his! Velma is your best friend and you have a motherly affection for Shag and Scooby. You love mysteries even if the other are better at solving them than you are. People call you "danger-prone," but you know that's silly; you just have some bad luck now and again. You are fascinated with the supernatural and keep a ouija board in the Mystery Machine. Monsters are scary, and probably icky as well.

Quotes:
"Eeeeeeek!!!"
"Jeepers, guys!"

GAMEMASTER'S NOTE: Daphne's "Set Off Trap" skill operates automatically in any situation the gamemaster sees fit.