"Danger-Prone" Daphne Blake
Occupation: Meddling Kid
CHARACTERISTICS: STR: 10 DEX: 16 INT: 11 Idea roll: 55% CON: 15 APP: 17 POW: 13 Luck roll: 65% SIZ: 10 EDU: 11 Know roll: 55%
Damage Bonus: none SANITY POINTS: 65 HIT POINTS: 13 MAGIC POINTS: 13
Accounting 15%, Cheerleading 50%, Cradit Rating 45%, Dodge 32%, Hide 25%, Listen 35%, Occult 15%, Speak French 15%, Persuade 65%, Ride 30%, Set Off Trap 50%, Sneak 20%, Swim 30%
WEAPONS: Fist/Punch 40% 1d3 Head Butt 10% 1d4 Kick 25% 1d6 Grapple 15% special
You are Fred's girlfriend and your family is even wealthier than his! Velma is your best friend and you have a motherly affection for Shag and Scooby. You love mysteries even if the other are better at solving them than you are. People call you "danger-prone," but you know that's silly; you just have some bad luck now and again. You are fascinated with the supernatural and keep a ouija board in the Mystery Machine. Monsters are scary, and probably icky as well.
GAMEMASTER'S NOTE: Daphne's "Set Off Trap" skill operates automatically in any situation the gamemaster sees fit.