Name:
"Danger-Prone" Daphne Blake
Occupation: Meddling Kid
Age: 19
CHARACTERISTICS: STR: 10 DEX: 16 INT: 11 Idea roll: 55% CON: 15 APP: 17 POW: 13 Luck roll: 65% SIZ: 10 EDU: 11 Know roll: 55%
Damage Bonus: none SANITY POINTS: 65 HIT POINTS: 13 MAGIC POINTS: 13
SIGNIFICANT SKILLS:
Accounting 15%, Cheerleading 50%, Cradit Rating 45%, Dodge 32%,
Hide 25%, Listen 35%, Occult 15%, Speak French 15%, Persuade 65%,
Ride 30%, Set Off Trap 50%, Sneak 20%, Swim 30%
WEAPONS: Fist/Punch 40% 1d3 Head Butt 10% 1d4 Kick 25% 1d6 Grapple 15% special
ROLE-PLAYING NOTES
You are Fred's girlfriend and your family is even wealthier than
his! Velma is your best friend and you have a motherly affection
for Shag and Scooby. You love mysteries even if the other are
better at solving them than you are. People call you
"danger-prone," but you know that's silly; you just
have some bad luck now and again. You are fascinated with the
supernatural and keep a ouija board in the Mystery Machine.
Monsters are scary, and probably icky as well.
Quotes:
"Eeeeeeek!!!"
"Jeepers, guys!"
GAMEMASTER'S NOTE: Daphne's "Set Off Trap" skill
operates automatically in any situation the gamemaster sees fit.
