Occupation: Meddling Kid
CHARACTERISTICS: STR: 14 DEX: 16 INT: 13 Idea roll: 70% CON: 14 APP: 16 POW: 14 Luck roll: 70% SIZ: 15 EDU: 13 Know roll: 65%
Damage Bonus: +1d4 SANITY POINTS: 70 HIT POINTS: 15 MAGIC POINTS: 14
Accounting 20%, Bargain 20%, Climb 55%, Computer Use 25%, Conceal 15%, Credit Rating 35%, Devise Elaborate Trap 60%, Dodge 35%, Drive Auto 50%, Jump 35%, Mechanical Repair 40%, Persuade 20%, Read English 65%, Scoff at Supernatural 30%, Sneak 20%, Spot Hidden 50%, Swim 35%, Throw 35%
WEAPONS: Fist/Punch 60% 1d3+1d4 Head Butt 10% 1d4+1d4 Kick 35% 1d6+1d4 Grapple 35% special
You and Daphne have been a steady couple for years, although you have more interests in common with Velma, who is usually the most helpful in resolving the mysteries. Shaggy is a good friend and he always has something to feed the group's head. You do the driving and tend to take the lead in the investigations, although you never really order anyone around. You are quite skeptical of the supernatural and think Daphne's fascination with it is silly. You know there is always a rational explanation for everything.
"I think this is a clue!"
"Come on gang, let's go!"
"Not so fast! There's a mystery here to be solved!"