Name: Scooby-Doo
Occupation: Meddling Great Dane
Age: 6
CHARACTERISTICS: STR: 15 DEX: 16 INT: 15 Idea roll: 35% CON: 13 APP: 14 POW: 15 Luck roll: 75% SIZ: 13 EDU: 5 Know roll: 15%
Damage Bonus: +1d4 SANITY POINTS: 65 HIT POINTS: 13 MAGIC POINTS: 15
SIGNIFICANT SKILLS:
Climb 30%, Disguise 25%, Dodge 30%, Eat Voraciously 85%, Fine
Manipulation with Forepaws 25%, Flee in Panic 60%, Hide 20%, Jump
20%, Read English 20%, Sneak 20%, Speak English 50%, Sneak 20%,
Track by Scent 75%, Walk Erect 30%
WEAPONS: Fist/Punch 25% 1d3+1d4 Head Butt 25% 1d4+1d4 Kick 25% 1d4+1d4 Bite 30% 1d8
ROLE-PLAYING NOTES
You are loyal to three
things: to Shaggy, to his friends, and to your stomach, not
necessarily in that order. Your unusual abilities (for a Great
Dane) are put in the service of solving mysteries, even though
you must often be bribed with your special Scooby-Snacks.
Anything spooky scares the wits out of you. Oh, Shaggy¹s got a
pizza! You had better go eat it before he finishes tying his bib
on...
Quote:
"Ragg-gee!"
"Rooby-Dooby-Dooooooo!"
GAMEMASTER'S NOTE: Scoob must roll for each use of his Fine
Manipulation, Speak English, and Walk Erect skills. Failure means
that said skill did not work at all.
