Name: Scooby-Doo
Occupation: Meddling Great Dane
Age: 6

CHARACTERISTICS:
STR:	15	DEX:	16	INT:	15	Idea roll:	35%
CON:	13	APP:	14	POW:	15	Luck roll:	75%
SIZ:	13	EDU:	5			Know roll:	15%
Damage Bonus:   +1d4
SANITY POINTS:	65
HIT POINTS:	13
MAGIC POINTS:	15

SIGNIFICANT SKILLS:
Climb 30%, Disguise 25%, Dodge 30%, Eat Voraciously 85%, Fine Manipulation with Forepaws 25%, Flee in Panic 60%, Hide 20%, Jump 20%, Read English 20%, Sneak 20%, Speak English 50%, Sneak 20%, Track by Scent 75%, Walk Erect 30%

WEAPONS:
Fist/Punch	25%	1d3+1d4
Head Butt	25%	1d4+1d4
Kick	        25%	1d4+1d4
Bite	        30%	1d8

ROLE-PLAYING NOTES

You are loyal to three things: to Shaggy, to his friends, and to your stomach, not necessarily in that order. Your unusual abilities (for a Great Dane) are put in the service of solving mysteries, even though you must often be bribed with your special Scooby-Snacks. Anything spooky scares the wits out of you. Oh, Shaggy¹s got a pizza! You had better go eat it before he finishes tying his bib on...

Quote:
"Ragg-gee!"
"Rooby-Dooby-Dooooooo!"

GAMEMASTER'S NOTE: Scoob must roll for each use of his Fine Manipulation, Speak English, and Walk Erect skills. Failure means that said skill did not work at all.