Name: Norville "Shaggy" Rogers
Occupation: Meddling Kid
Age: 18

CHARACTERISTICS:
STR:	9	DEX:	12	INT:	13	Idea roll:	65%
CON:	14	APP:	11	POW:	12	Luck roll:	60%
SIZ:	11	EDU:	12			Know roll: 	60%
Damage Bonus:   none
SANITY POINTS:	50
HIT POINTS:	13
MAGIC POINTS:	12

SIGNIFICANT SKILLS:
Anthropology 20%, Bargain 35%, Conceal 25%, Credit Rating 10%, Disguise 25%, Dodge 30%, Eat Voraciously 60%, Ethno-pharmacology 55%, Fast Talk 40%, Flee in Panic 65%, Hide 25%, Jump 35%, Occult 15%, Pharmacy 40%, Read English 60%, Sneak 20%, Spot Hidden 40%

WEAPONS:
Fist/Punch	40%     1d3
Head Butt	10%	1d4
Kick	        25%	1d6
Grapple	        25%	special

ROLE-PLAYING NOTES

You are interested in two things: food and conciousness expansion. The later pastime may explain why you are always the first to see the ghosts. Familiarity with the supernatural (even when it proves to be a fake) has not bred contempt: the creepies still scare the willies out of you! Your courage is as thin as you are and nust be nurtured with ample quantities of food, especially Scooby-Snacks. You and Velma are sort of a couple, though you remain a bit fuzzy on the whole "date" thing. Your ambition is to attend UC Berkeley, study Ethno-Pharmacology, and go to the Amazon for some really weird drugs.

Quotes:
"ZOICKS, Scoob!"
"Like, wow, dig these crazy costumes!"
"Scooby-Doo, where are you?"