Norville "Shaggy" Rogers
Occupation: Meddling Kid
CHARACTERISTICS: STR: 9 DEX: 12 INT: 13 Idea roll: 65% CON: 14 APP: 11 POW: 12 Luck roll: 60% SIZ: 11 EDU: 12 Know roll: 60%
Damage Bonus: none SANITY POINTS: 50 HIT POINTS: 13 MAGIC POINTS: 12
Anthropology 20%, Bargain 35%, Conceal 25%, Credit Rating 10%, Disguise 25%, Dodge 30%, Eat Voraciously 60%, Ethno-pharmacology 55%, Fast Talk 40%, Flee in Panic 65%, Hide 25%, Jump 35%, Occult 15%, Pharmacy 40%, Read English 60%, Sneak 20%, Spot Hidden 40%
WEAPONS: Fist/Punch 40% 1d3 Head Butt 10% 1d4 Kick 25% 1d6 Grapple 25% special
You are interested in two things: food and conciousness expansion. The later pastime may explain why you are always the first to see the ghosts. Familiarity with the supernatural (even when it proves to be a fake) has not bred contempt: the creepies still scare the willies out of you! Your courage is as thin as you are and nust be nurtured with ample quantities of food, especially Scooby-Snacks. You and Velma are sort of a couple, though you remain a bit fuzzy on the whole "date" thing. Your ambition is to attend UC Berkeley, study Ethno-Pharmacology, and go to the Amazon for some really weird drugs.
"Like, wow, dig these crazy costumes!"
"Scooby-Doo, where are you?"