Chi Power List
| These are a list of some possible Chi powers for a monk character. They have been designed to be level-balanced with priest/mage spells of similar level. Chi powers tend to be related to physical attacks and typically of short duration. |
Chi Powers Level [1] [2] [3]
[4] [5] [6]
[7]
| Axe
Kick Level: 1 Description: The monk's kick attack, if it hits, is a successful automatic knockdown. Bite of the Dragon Level: 1 Description: The monk makes a single martial arts attack; if it hits the attack deals double total damage. Coil of the Snake Level: 1 Description: The monk gains a +2 'to hit' on all block, trip, and disarm attempts. Concentrated Push Level: 1 Description: For the duration of the round, with a successful attack roll the monk can push an opponent backwards 5 feet per three levels of experience of the monk (rounded up). For each ten feet the opponent is pushed over the course of the round, the subject must make a save vs. paralyzation or fall down. Crushing Blow Level: 1 Description: After focusing for the entire round, the monk's punch attack does double damage to nonliving material and the object struck must make a save vs. crushing blow or be broken in two. Magical items must also save, though they get a bonus equal to their plus as usual. Edge of the Storm Level: 1 Description: The monk may execute blocks against missile attacks as if they were melee attacks. Eyes of the Snake Level: 1 Description: The monk spends an attack staring into a single opponent's eyes, and gains an AC bonus of 4 against that opponent for the duration of the power. Five Happiness Fist Level: 1 Description: The monk gains +5 to hit on a single punch attack. Hands Without Shadow Level: 1 Description: The monk's first bare-hand attack comes before any other attacks in the round. This attack cannot be blocked. Jump Level: 1 Description: The monk can use an attack to perform a Jump (like the first-level wizard spell) up to half his normal movement rate in feet in any direction (60 feet assuming a standard movement rate of 12"), changing facing as desired. No-shadow kick Level: 1 Description: The monk makes a kick attack, and then immediately gets a free kick attack which may only be directed against the same opponent. Each successful kick knocks the target back 5 feet. |
Phoenix
Strike Level: 1 Description: All martial arts attacks this round are performed with a burst of flame similar to the second-level cleric spell Flame Blade, causing an additional 4 points of damage (6 vs. those vulnerable to fire) per strike. Prone Fighting Level: 1 Description: The monk can attack and defend with no penalty from a prone or kneeling position. Sparrow Palm Level: 1 Description: The monk gains a +4 bonus to hit on all grab and sap maneuvers this round. The monk also does not suffer from the 4 called shot penalty for those maneuvers (a total bonus of +8). Spring Breeze Level: 1 Description: The monk instantly recovers from any and all fatigue. This does not count as a nights rest for purposes of re-using Chi powers, but it does remove all battle fatigue and effects from forced marching. Tail of the Dragon Level: 1 Description: The monk can attack any opponents standing behind him as if they were in front of him with no penalty for the duration of the power. The Rain Falls Level: 1 Description: This gives the monk's entire side in combat a -1 modifier on their initiative rolls, as the clairsentient psionic devotion Combat Mind (CPH p.33). The Shadow Passes Level: 1 Description: The monk may perform a free Withdraw maneuver, leaving melee without provoking any attacks of opportunity. Tiger Fist Level: 1 Description: The monk's fist attacks do a base of 1d4 points of damage. Tiger's Eye Level: 1 Description: The monk can see everything in a 360-degree arc around him. Attacks against the monk's back and flanks get no bonus. The monk gains a +1 bonus to surprise rolls. This functions as the psionic clairsentient devotion All-Round Vision (CPH p.33). Tongue of the Dragon Level: 1 Description: The monk can move up to twice his normal movement rate in a round. Since this power only takes a single attack, the monk can take any other attacks as usual before or after (but not during) this movement. |
| Breath
of the Dragon Level: 2 Description: The monk makes a single attack at +4 to hit, which deals double damage if it succeeds. Circle Kick Level: 2 Description: The monk's kick attacks do a base of 1d6 points of damage. Eagle Eye Level: 2 Description: The monk may make missile attacks at +2 to hit, ignoring any negative cover or visibility modifiers. Eye of the Dragon Level: 2 Description: The monk gains the ability to see all invisible, hidden, or otherwise concealed objects or persons within 6". Flying Kick Level: 2 Description: The monk can perform full-effectiveness kick attacks on an opponent of any size. Friend of Shadow Level: 2 Description: The monk is able to fight in darkness or when blinded, with a -1 penalty to all attack rolls rather than the usual -4. Great Throw Level: 2 Description: With a successful attack roll, the monk can pick up and throw down his opponent. The monk has a to-hit penalty of -4 per size class the opponent is larger than the monk. The victim suffers a knockdown and double normal bare-hand damage. Inner Focus Level: 2 Description: The monk must meditate for a full turn, and then attempt a nonweapon proficiency check. The monk receives a +2 bonus on any one proficiency roll. Instant Stand Level: 2 Description: When knocked down, the monk can stand back up without spending an attack. Iron Skin Level: 2 Description: The monk gains an AC bonus of 2 against all opponents. Iron Will Level: 2 Description: The monk gains resistance to charms and hypnosis of all sorts, getting a +4 bonus to saving throws versus such effects, and getting a saving throw even if one is not normally allowed. |
Leap Level: 2 Description: The monk can perform a jump (like the first-level wizard spell) up to his normal movement rate in feet in any direction (120 feet assuming a standard movement rate of 12"), changing facing as desired. Phoenix Kick Level: 2 Description: The monk makes a sweeping kick and fire is emitted as the first-level Wizard spell Burning Hands, doing 1d3 damage plus 2 per level of the monk. Raven's Cry Level: 2 Description: The monk can hit creatures only harmed by +1 or better weapons with martial arts attacks. Recoil and Strike Level: 2 Description: Every time the monk performs a successful block maneuver, he gets a free attack of opportunity on the blocked attacker. Serpent's Fang Level: 2 Description: The monk must make a normal hit roll to strike a vital area on the target. If he hits, he does no damage, but the subject is in pain such that he will suffer a -2 to all hit rolls and a +2 AC penalty for 1-3 rounds. This power only works on living, humanoid opponents. Tail of the Serpent Level: 2 Description: The monk may attack all opponents in melee range with a low sweeping kick. Each opponent hit takes normal damage and must save vs. paralyzation or suffer knockdown. Tiger Senses Level: 2 Description: The monk can sense danger in the area. When danger threatens, the monk makes a WIS check. Success means either a full round of warning, if the monk beats their WIS score by 8, or a warning the round that danger threatens, making the monk impossible to surprise, if they made their check but by less than 8. This power is similar to the clairsentient psionic devotion Danger Sense (CPH p.33). The Lightning Strikes Level: 2 Description: The monk can make any single called shot, or other attack that suffers a called shot penalty (e.g. Grab) ignoring the usual 4 penalty and with an additional +2 bonus. Willow Step Level: 2 The monk gains an AC bonus of 4 against all opponents this round, but can move and attack as usual. Wings of the Dragon Level: 2 Description: The monk can attack two or more opponents simultaneously on his normal initiative, up to his full number of attacks. The monk cannot attack the same opponent twice, and these attacks use up his attacks for the round as usual. |
| Choking
Coil Level: 3 Description: With a successful attack, the monk gets their opponent in a choke hold. The subject can attempt to escape by making opposed attack rolls with both victim and monk striking vs. AC4, up to the normal limit of their attacks. If the lock is not broken by the time the victim runs out of breath (use the standard PH "holding your breath" rules), the victim falls unconscious. Claw of the Dragon Level: 3 Description: Double the damage of a successful attack the monk just made. Constrictor Stance Level: 3 Description: The monk may make grappling attacks as if they were normal martial arts attacks, using the martial arts combat and AC bonuses. Additionally, the monk gains a +2 "to hit" on all grappling, trap, and trap/break maneuvers. Empathy Level: 3 Description: The monk can feel another person's emotions, as the psionic telepathic devotion Empathy (CPH p.84). Feign Death Level: 3 Description: The monk can feign death (as the third-level wizard spell). Fist of Steel Level: 3 Description: The monk's fist attacks do a base of 1d6 points of damage. Flow Like Water Level: 3 Description: The monk takes only half damage (rounded up) from falling any distance. Giant Leap Level: 3 Description: The monk can perform a Jump (like the first-level wizard spell) up to twice his movement rate in feet in any direction (240 feet, assuming a standard 12" movement rate), changing facing as desired. Healing Chi Level: 3 Description: The monk can heal 2d6 points of damage to himself by concentrating a round and ordering the flow of his chi. Horns of the Dragon Level: 3 Description: With a successful attack roll, the monk can throw an opponent up to 30' through the air. When the subject lands, they take damage as if they had fallen that distance. Immovable Stance Level: 3 Description: The monk gets an additional save vs. paralyzation to avoid being lifted, knocked down, or thrown off his feet under any circumstance. Iron Cloth Level: 3 The monk can use any piece of cloth (6'x4' or larger) as a spear in all respects, which is treated as a martial arts weapon. |
Lightning
Fist Level: 3 Description: The monk's initiative rolls get a +4 bonus for the duration of the power. Mantis Block Level: 3 Description: The monk can lock up an opponent's weapon on a normal to hit roll, rendering them unable to attack with it. The monk is at +4 to hit them with kick attacks while the weapon is locked (unless they've dropped it). An opposed "to hit" roll must be made for them to free their weapon, with both monk and victim rolling against AC4. If the lock was performed unarmed on a weapon, when the weapon is freed the monk is subject to an immediate attack of opportunity. Natural Order Level: 3 Description: The monk does not suffer damage from any one damage-causing magical attack affecting him. This applies to spells cast by spellcasters and other spell-like effects. It does not apply to in-place magical effects, and does not diminish the attack's effect on other targets (for example, a monk uses Natural Order to avoid damage from a fireball, but all others in the fireball take damage as usual). Phoenix Egg Level: 3 Description: The monk can concentrate their chi and emit a ball of fire one foot in radius that blasts out up to 6" and does 3d6 hp of fire damage to a single target and automatic knockdown (no roll to hit required, target saves vs. spells for half damage). Shadow Self Level: 3 Description: Upon being struck by an opponent, the monk can declare the attack instead struck a "shadow self" of themselves , which then disappears (like the second-level wizard spell Mirror Image). The monk takes no damage from the attack. Steady Step Level: 3 Description: The monk is immune to all types of haste and slow spells. The monk also has a +2 bonus to DEX checks involving his stability on his feet. The monk does not suffer any negative terrain modifiers to movement. Swallow's Dart Level: 3 Description: The monk can move up to three times his movement rate without generating any attacks of opportunity by threatening opponents. This uses all the monk's actions for the round. Tiger Claw Level: 3 Description: This power is also known as "Sticking Touch." The monk must make a successful attack roll in combat to touch an opponent, causing no damage. The monk then remains touching the opponent, following their every move. While he is in contact, he gets a +2 to hit against the subject, and receives a -2 AC bonus against him. The touch can only be broken by the opponent moving in a way or speed the monk cannot match (like flying if the monk can not fly). A successful knockdown on the monk also suffices. Tornado Dodge Level: 3 Description: The monk has an effective base AC of 0 (excluding DEX bonuses) vs. all opponents while parrying. |
| Calm
Pond Level: 4 Description: The monk is protected against psionic or magical ESP and other powers or spells which read or detect thoughts, as the telepathic psionic discipline Conceal Thoughts (CPH p.80). Crane's Call Level: 4 Description: The monk can hit creatures only harmed by +2 or better weapons. Desperate Lark Level: 4 The monk can run up walls and across ceilings (or similar surfaces) at up to twice his movement rate. Drunken Stance Level: 4 Description: The monk gains an AC bonus of 4 against all opponents. Eye of the Storm Level: 4 Description: The monk gets free blocks vs. all missile attacks. Flow of Chi Level: 4 Description: The monk can heal 2d6 points of damage on another by touching them and concentrating on ordering their chi for a round. Flower Petal Level: 4 Description: The monk can adjust their weight to correspond to the surface they are standing on, and takes no damage from falls, as the psionic psychometabolic devotion Body Equilibrium (CPH p.55). Friend of Darkness Level: 4 Description: The monk can operate with no penalty in the dark or when blinded, and can see normally. The monk can not perceive colors while using this power, however. Mind Over Body Level: 4 Description: The monk can suppress his need for food, water, and sleep by spending an hour in meditation that day. The monk is only able to use this power a number of days equal to his experience level without suffering ill effects, as the psychometabolic psionic devotion Mind Over Body (CPH p.62). |
One
Finger Level: 4 Description: This allows the monk to perform a Concentrated Push (per the first-level chi power) against a remote target, at a range of up to 5 feet per three experience levels of the monk, rounded up. Phoenix in Flight Level: 4 Description: The monk can fire up to his level in Melf's Minute Meteors (per the third-level wizard spell). Serpent's Strike Level: 4 Description: With a successful attack roll, the monk can render an opponent's finger, arm, or leg useless for 24 hours if the victim fails a save vs. paralyzation. Slither of the Snake Level: 4 The monk doubles his movement rate and number of attacks for one round. Stomp of the Dragon Level: 4 Description: The monks kick attacks do a base of 1d8 points of damage. Storm Wind Level: 4 Description: The monk can dispel any one spell or spell-like effect cast at him. Strength of the Dragon Level 4 Description: The monk's strength rises to 19 for the duration of the power. Stunning Touch Level: 4 Description: With a light slap of his fingers, the monk can stun his opponent. The monk makes a normal hit roll, and causes no damage, but the subject must save vs. paralyzation or be stunned and unable to take any action for 1d4 rounds. Tiger Stance Level: 4 Description: When struck by any opponent in melee, the monk gets a free attack of opportunity on the attacker. |
| Blood
of the Dragon Level: 5 Description: When anyone hits the monk in combat, everyone within 1" takes 1d8 damage from a caustic spray of blood. Items must also save vs. acid with a +4 bonus or be damaged. Chi Sight Level: 5 Description: This allows the monk to read a person's aura and determine their alignment and experience level, as the clairsentient psionic science Aura Sight (CPH p.28). Dragon's Crush Level: 5 Description: The monk can leap up to 6" and upon landing get attacks of opportunity on all opponents within melee range at +4 to hit and double damage if the attack is successful. Flying Windmill Kick Level: 5 Description: When the monk succeeds in a kicking attack against a single opponent, he immediately gets another kick attack. He can continue kicking, as long as he succeeds, up to a number of attacks equal to his level. Healing Trance Level: 5 Description: Whenever the monk is reduced to below 0 hit points but not killed (taken below 10 hit points), the monk falls into a deep trance and does not continue to lose hit points instead regaining them at the rate of 1 hp per turn until reaching 1 hp. The monk then regains consciousness and normal function. Improvise Weapon Level: 5 Description: Any object size Small to Large may be picked up and used as a weapon doing damage equal to the monk's usual unarmed attacks, and is treated as a martial arts weapon for all purposes. Mantis Strike Level: 5 Description: The monks fist attacks do a base of 1d8 points of damage. |
Mountain
Stream Level: 5 Description: The monk is immune to all normal diseases. The monk gets an additional saving throw versus any magical diseases. Phoenix Feather Level: 5 Description: The monk is immune to falling damage. He always falls the last 30' to the ground at 3", causing no damage upon landing. Python's Embrace Level: 5 With a successful attack roll, the monk can grip and hold an opponent in a way that prevents them from taking any physical action if they fail a save vs. paralyzation. The monk cannot attack further while the subject is held in this way; the subject can only escape with a successful bend bars/lift gates roll. Read Chi Residue Level: 5 Description: The monk is able to determine some facts about an object's previous owner, as the clairsentient devotion Object Reading. Shadow Step Level: 5 Description: The monk is invisible, as the second-level wizard spell Invisibility. He becomes visible if he attacks or takes damage, but can turn invisible again in place of any attack until the power ends. Tortoise Shell Level: 5 Description: The monk is immune to all missile attacks. Vengeance of the Tiger Level: 5 Description: When struck by an opponent in melee, the monk gets an attack of opportunity against them. If successful, add the amount of damage the opponent did to the monk to the damage the monk deals to them. Wings of the Phoenix Level: 5 Description: The monk gains the power to fly (as the third-level wizard spell Fly) leaving a fiery stream behind (this flame does not damage objects or creatures). |
| Cobra's
Kiss Level: 6 Description: The monk is immune to all forms of poison. Flame of the Phoenix Level: 6 Description: The monk can perform a Flame Strike (as the fifth-level cleric spell) upon a single target. Mind Bar Level: 6 Description: The monk is 75% immune to charm, confusion, ESP, fear, feeblemind, magic jar, sleep, and suggestion spells. This power also offers complete protection against possession and protects the monk against all psionic powers except the five attacks, as the telepathic psionic devotion Mind Bar (CPH p.88). Nightingale's Song Level: 6 Description: The monk can hit creatures only harmed by +3 or better weapons. Quivering Palm Level: 6 Description: The monk must touch the victim successfully in combat. This sets up a series of vibrations in the victim, which enables the monk to give them a command to die within a number of days equal to the monk's level. When this command is issued, the target dies unless he makes a save vs. death at -4. Undead, creatures struck only by magical weapons, and creatures with more than twice the monk's maximum hit points are unaffected. This power can only be used once a week. A heal spell or the will of the monk can dismiss the vibrations. Scales of the Dragon Level: 6 Description: The monk gains an AC bonus of 6 against all opponents for the power's duration. |
Serpent's
Venom Level: 6 Description: With this nerve strike, the monk makes a normal hit roll. If he succeeds, the target must save vs. paralyzation or be paralyzed for 1d6 turns. The Storm Reverses Level: 6 Description: The monk can choose a new target for any spell cast at him. This includes spells partially targeted on the monk, like area effect spells (e.g. Fireball). Thunder Kick Level: 6 Description: The monk's kick attacks do a base of 1d10 points of damage. Transfer Chi Level: 6 Description: The monk touches a subject and manipulates its chi flow. The monk then can transfer hit points from himself to heal the subject. The subject cannot gain more hit points than their maximum, and the monk dies if he gives more than his current hit points. The monk can heal the damage this causes to him as usual. This functions as the psychometabolic psionic devotion Lend Health (CPH p.62). Unyielding Tiger Stance Level: 6 Description: The monk gets an attack of opportunity whenever any opponent attacks him in melee. Will of the Dragon Level: 6 Description: The monk gains Free Action (as the fourth-level priest spell). |
| Arrogance
of the Dragon Level: 7 Description: Immunity to mind-affecting magic as the seventh-level Wizard spell Mind Blank. Dim Mak Level: 7 Description: The dreaded Dim Mak Death Curse requires a successful attach roll by the monk. The victim must save vs. death at 4 or lose all ability to use Chi powers. The victim also can not heal, either naturally or magically. This effect is permanent, and can only be reversed by the ninth-level wizard spell Wish. Eagle Claw Level: 7 Description: The monks fist attacks do a base of 1d10 points of damage. One With Nature Level: 7 Description: The monk can alter their body to survive in a hostile environment - water, acid, an elemental plane, etc., as the psychometabolic psionic discipline Body Control (CPH p.55). Phoenix Rising Level: 7 Description: The monk can fly as the third-level wizard spell Fly. While flying, he can loose bursts of energy at his opponents equivalent to his usual unarmed attacks but with a 6" range. Premonition Level: 7 Description: 90% of the time, the monk receives a premonition of death or serious bodily injury 1-4 turns before it happens. |
Rebalance
Chi Level: 7 Description: The monk falls into a catatonic state for 24 hours, and awakens healed of all infirmities, poisons, wounds, mental afflictions, etc., as the sixth-level cleric spell Heal. Shadow Walk Level: 7 Description: The monk can move from one shadow to another, as the seventh-level wizard spell Shadow Walk, moving up to seven miles in a turn. If desired, he can make up to one such transfer per round, with each mini-transfer acting as the fourth-level wizard spell Dimension Door. Spitting Cobra Level: 7 Description: With this power, the monk may perform any other single martial arts attack (or chi power) at a range of 12". Tiger In The Grass Level: 7 Description: The monk gains an AC bonus of 7 against all opponents. Torrent of Fury Level: 7 Description: When the monk succeeds in any attack, he can make another free attack against any opponent. He may continue attacking as long as he keeps succeeding, up to a number of attacks equal to his level. Venerable Dragon Level: 7 Description: The monk does not age while the power is in place. |
Chi Powers Level [1] [2] [3] [4] [5] [6] [7]
[Home] [The Monk] [Chi Powers] [Powers List] [Greyhawk Monastic Orders]