See my LEGO® Pirate Ships page for information on pirate ships.
See my LEGO® Pirate Gaming page for gaming links and discussion.
See my Pirate Gaming at Brickfest 2000 page for a report on the Pirate Game I ran at Brickfest 2000.
See my LEGO® Pirate Creations page for my own creations.

# Top Pirate Sites

There are so many pirate sites out there, it is sometimes hard to know where to start. Here are some of the most impressive sites:

# MISC INFO

## Units of measure

• Chain: 66 feet (80 chains per mile)
• Acre: 10 square chains (43,560 square feet, 640 acres per square mile)
• Fathom: 6 feet
• Rod:
• League: 2.4 to 4.6 statute miles
• Nautical Mile: 6080.27 feet
• Cable: 100 fathoms, 120 fathoms, or 608 feet
• Knot: In nautical usage knot is a unit of speed, not of distance, and has a built-in meaning of "per hour." Therefore, a ship would strictly be said to travel at ten knots (not ten knots per hour).

knot: (a) A division of the log line, serving to measure the rate of the vessel's motion. Each knot on the line bears the same proportion to a mile that thirty seconds do to an hour. The number of knots which run off from the reel in half a minute, therefore, shows the number of miles the vessel sails in an hour. Hence: (b) A nautical mile, or 6080.27 feet; as, when a ship goes eight miles an hour, her speed is said to be eight knots.

## Hard 'a Starboard and confusion on the Titanic:

Ok, I found a nice little web page which describes how the confusion came about, it even details why I thought I remembered something about the command given to the Titanic helmsman was incorrect (though it doesn't explicitly mention that, it does mention one of the references that I might have heard this from). Anywise, what it comes down to is that when you have a tiller, you need to turn the tiller opposite the direction you want the boat to go. When you have a whipstaff or wheel, you turn the whipstaff or wheel in the direction you want to go. However, the command given to turn the rudder was historically always given in reference to a tiller, so you turn a whipstaff or wheel opposite the command.

Here's the reference: http://users.senet.com.au/~gittins/wheel.html

Incidentally, looking through several books on ships I have, every illustration, which shows enough of the steering gear to figure out which way you turn it to turn the rudder, shows that you turn a whipstaff or wheel in the direction you want the ship to go.

## Kissin' the gunner's daughter

Here's an excerpt from

If the ships boys were caught up to trouble they might be made to' kiss the gunners daughter.' They were bent over a cannon and caned on the backside. The gunner was the officer in charge of the boys welfare.

# MY COLLECTION

Here's some interesting information about my collection (hey - we all need to brag some times):

## MINIFIGS

```284 striped shirt pirates
86 blue shirt/red stripes pirates
51 black pirate captains
33 red pirate captains
7 6277/6286 unique torso pirates
77 green vest pirates
17 pirate babes
124 blue vest/tan shirt pirates (most thanks to 1747)
17 brown vest pirates
---
696

28 red officers
33 red soldiers
18 red torsos (may not have hats an epaulettes for all)
---
94

43 blue officers
59 blue soldiers
19 blue torsos (same deal as the red ones)
---
131

---
38

67 islander kings
22 islander babes
80 islander warriors
---
169```

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