The Dragon's Claw Web Page
The Dragon's Claw Web Page
This is my sword.
Don't make me use it.
This is the latest thing I've been doing with my hobby. You see, ever
since I was 15 years old, I wanted a sword. Not just any namebrand
sword (you can by such things), I wanted a uniquely crafted sword
with 1040 steel, etc. So, over the years I started drafting
Dragon's Claw. Here are some rough Jpegs of some of the designs.
Hope you like them.

Here's the wireframe of the weapons. As you can see, I have a
dagger (31 cm), a bastard sword (108 cm), and a 2-handed claymore (160 cm).

This is a pre-texture mapped picture. It's here to show you the general
colors and brilliance of light. There are 37606 polygons for the weapons.
Can you imagine that if I ever get into game programming, that number
will have to go down.
My next project is the creation of some animation. I'm going to start with a Dragon's Claw. It'll be just some nice close angle scenes of the "dagger mode". Then the scene zooms out as a scaled hand catches the hilt. The zoom out continues until a draconian is fully revealed. The dagger animates into "claymore mode". The drac swings the sword about, and places the "sword mode" in it's scabbard. Then the drac begins walking with the tail dragging. He shifts to a jogging gaint with the tail picked up for balance. The drac goes into a full gallop, with the draconian running like a cheetah. The drac's wings fold out, extend upward, and suddenly beat down s the drac makes a leap into the air. The drac continues to wing upward and glides away to join a formation of other airborne dracs.
Sounds ambitious, huh? :)
If you REALLY want to see more of my computer animation go to:
Project Starship: Check out my ship I built on Autocad 12.
Weldon's Homepage
(granakrs@mindspring.com)