Super Star Trek

Based on the work of Tom Almy, this 2006 version of the old Super Star Trek game has all the features of the DECUS 1985 version, with optional ANSI Graphics.

Some of the enhancements are optional ANSI full-screen mode, optional color, cloaking device, and an experimental starship.  Full listing of the changes.



MS Windows Binary (Tested on Windows 98SE and WinXPPro.)

Source code. Only been built for windows using djgpp and makefile.win.

Source code with new rng for version using the Mersenne Twister as the random number generator.  Only been built for windows using djgpp and makefile.win.

The Mersenne Twister is the work of Takuji Nishimura and Makoto Matsumoto.  Auto seed initialization code is modified from Rick Wagner's C++ implementation.

Rick Wagner's auto seed initialization uses /dev/random if possible, else uses a hash of time() and clock().  See the file mt.c for full details of the Mersenne Twister and the auto-initialization code.

On Win98SE or work-a-likes, add the following line to C:\CONFIG.SYS.

Device=C:\WINDOWS\Command\ANSI.SYS

For further information on using ANSI codes in Windows try here: ANSI.SYS and Windows


2006-04-01 - Now using the Mersenne Twister RNG.
2006-04-02 - Compiled optimized (-O) using DJGPP for Windows console.


For more classic software see Kay Shapero's Antique Software Page and Ascii-Games.com




All the Best,

Joe Bednorz
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