Armour sets

Here is the SHS (Second hand shop) listing of armour sets.  You can type list <setname> to show all parts to that set in the SHS. (note: Rebels Dark Set was removed, its not a real set)

Special listing of armour sets:
Sandset: list sandset
Freezecoil: list freezeset
Padamir suit: list padset
Womprat Set: list wompratset
Caldean Set: list caldeanset
Scout Set: list scoutset
Dark Trooper Set: list dtset
ESPO Set: list esposet
Fogset: list fogset
Blackset: list blackset
Rebel Battle Set: list rbset
Royal Guard Set: list rgset
TK Set: list tkset
Platinumset: list platset
The Devish Battle Set: list devishset

Black set

Located on: Triton, Kessel, Ladriz, Hoth and Toloran. 4 pieces: main (ac4), helmet, boots and gloves. Total ac10. Specials: Analyse AC, WC, hit points etc., Helmet Radio.

  • Main armour is either on Triton or Kessel. Triton: find one of the surveillance droids, follow it until it makes some shrieking sounds, a hatch will open, enter hatch, d, open hatch, enter area. Here are 3 troopers where one of them carries armour main. These guys hit hard! Better to go for pilot on Kessel. Main armour on Kessel: from bays, d, w, w, n, w, w, w, n, w, se. Kill imperial lieutenant and get main (maybe boots as well)
  • Gloves are on Triton or Kessel (and maybe a third location). Triton: One of the troopers who had the main will have the gloves (once again its better to kill the guard on the third floor on Kessel because the elites in basement hit real hard). On Kessel, from bays, d, s, w, w, s, w, w, w, w, n, kill troopers, enter, e, e, open drawer, take card from drawer, w, w, n, n, read codes, type code for level 1, enter, type code for level 2, out, s, e, kill puncher, take card from corpse, w, n, enter, type code for level 3, out, s, kill guard/trooper. He could have gloves.
  • Helmet is on Triton, Ladriz, Hoth or Toloran.
    • If you are lucky it is at the Finn's. From bays, w, d, se, u, u, u, u, n, w, enter unit, search junk. If its not here it is on guard in Triton imperial HQ. From bays, w, d, crawl spot, se, u, u, u, u, u, n, open grate, d, type activation code, u, u, u, u, u, beta door, u, grab rope, jump, kill guard (you need to kill death guard near the Triton playground to get past a camera where you 'beta door'. This trooper has an Imperial rank which you need to wear). Activation codes for the elevator can be found in the Destruct Triton mission.
    • Ladriz is same as with Finn, you might just find it. From bays: n, n, w, w, n, n, n, enter hatch, d, d, search crack.
    • Toloran is from cabs: e, e, e, e, e, enter, s, enter door and sometimes load on Administrator.
    • Hoth: In rebel base, search locker at security officers room. (actually there are six lockers in 
      six rooms. Search them all)
  • Boots are either at Death trooper on Triton or at lieutenant on Kessel.

to use the black set type <say HC30b: <command>>

It only works if you have the complete set. In order to get detailed information on AC, WC, etc, it was necessary to have a sensors skill >= 90 (at least for me, with per on 95 and sense on 100). Otherwise, you will not have the full enjoyment of it.

The only "fixed" location is the one with the 3 troopers on Triton. The guard in the Kessel tower does not always have them.

ESPO suit

This suit can be found on Prometheus

The ESPO set is flexible. There are 8 pieces in total:

Main armour (required)
Cloak (required)
Wrist guards (required)
Helmet (required)
Boots (required)
Computer (optional)
Gloves (optional)
Shield (optional)

The wrist guards allow you to store up to your max hps plus a small amount (maybe 20 more)    
    Also, if you remove your set, you lose all your stored plasma!
The computer gives you a scan option to scan opponents (not very accurate though)
The computer also gives you a remote scanner (Like a watch setter)
The helmet has a light (needs to be recharged every now and then)
The helmet also has a megaphone for SPAMMING the room :-)
The shield allows you to 'bash' opponents.

The AC of the set without shield is 14 (full set is ac18)
  • ESPO wrist guards, gloves and computer loads on burocratic officers on first and second floor in ESPO police building in Basin city. Keys to the second floor will be given to you from burocratic officers when you do the right things.
  • Boots/helmet loads (randomly?) on Majors inside prison area in ESPO police building. Keys will be given to you from burocratic officers when you do the right things.
  • Main armour is carried by rover trainer inside prison area in ESPO police building. Keys will be given to you from burocratic officers when you do the right things.
  • Cloak is carried by admiral on third floor. Keys will be given to you from burocratic officers when you do the right things.

F.O.G. Set

4 pieces, ac11 with attack special.

  • armour: light
  • helmet: light
  • boots: very light
  • gloves: very light

This set is relatively easy to get, with the exception of the armour. All directions from Ladriz bays.

  • gloves and boots: d, rent pod, pull 1, out, u, n, d, s, s, s, s kill Rufus. Something like 450 hp, doesn't hit that hard, not too tough of a kill.
  • helmet: n, n, w, w, n, n, n, enter hatch, ladder, ladder, w, w, w, w kill militiaman. He also has about 400 hp, and isn't really that tough.
  • armour: kill Zed Hathersby.

This set has a special that allows you to use the fog. You can't hit as much as him, however. It is skill dependant, but I am not sure which skills allow you to attack more in a row. The best I get is 5-6 hits in a row, which can be pretty good :-) Fill the armour at bays with a fuel droid... You can have 3 charges at a time.

Sand set

The Sand set is found on Tatooine and consists of 8 pieces. The full set is ac17.

All these parts, except Cocoon come in 2 versions: one with specials and one without.

  • Main armour: Cocoon, ac4. From bays, w, w, w, w, w, w, w, w, n, e crack, kill raider, up, kill raider, up, kill raider.
  • Boots you will find on sand troopers in south part of the Jundland wastes All terrain boots (special-attack special). AC1 boots which makes you able to kick opponent for additional damage. When you use this 
    feature, your armour will decay faster.
  • Cloak: utility belt you will find on sand troopers in south part of the Jundland wastes. Utility belt = Utility belt. The utility belt allows you to consolidate the set into 3 pieces - good for storing it in your ship. A utility belt with pieces hooked on the belt can only be left in your ship if it is the special belt. This is noted in the description of the belt.
  • Computer/amulet: from bays: e, e, s, s, s, s, e, kill trooper. An Amulet = Communications computer (special-scan special).
  • Gloves are located inside Jabba's palace in the far southwest corner of the Jundland wastes. and held by the Rancor keeper in the basement = force gloves (special-heals fp). Force Gloves give you FP every 3 or so beats.
  • Helmet is also found in the Jundland wastes, but somewhat harder to find. Find Prospector in the Jundland wastes and help her find water. Mining helmet (special-light special)
  • Ring, Chain mail sheath/sharp rings: from bays, w, s, s, e, n, ring bell (a few times), type code, climb stairs, kill Lady Valarian. Code can be obtained from gran in the booth in the Tatooine bar. Chain mail sheath = Sharp rings. AC1 ring that converts corpses to food.
  • Shield is located inside Jabba's palace in the far southwest corner of the Jundland wastes and held by Katja in the guestroom floors. Electric absorbsion shield. The shield heals you.

A sand set with all 8 pieces counts as one light object.

Scout trooper set

On Endor there is an imperial base, guarded by biker scouts. (8 in total)
They have pieces of the scout set or a wc13 blaster weapon.
The pieces load random, and are:

  • helmet
  • gloves
  • boots
  • armour

This set is ac8, and has some functions for new(ish) players:
compare equipment, evaluate equipment, compare enemy, scout (look into another room) and a built-in powertap. Your ability to use the set's features depends on skills.

The scouts are easy to kill for low- to midlevel players. If you're too big for them they get angry, and hit a lot harder.

Shark Set

On Apok Darr, from bays, ride speeder, n, n, n, e, e, e, e, e, e, ne, n, e, se. There are trees here you can climb. In each one, there are easy NPCs who give some nice items. If you explore fully (I can't remember exact directions, sorry) you will come across 3 air-sharks. Kill each and they will drop a piece of the 3-piece shark set. Wear them, and your healing is accelerated. Since a level five doesn't always need top-class armour, it is pretty helpful.

TK set

TK-set consists of 5 parts: TK armour, plate, boots, gloves and helmet. All parts are loaded on HALE-Bs and parts load randomly. HALE-B has about 850hp, very high ac, low-levels should stay away from him. If you kill 5 in a row after they reset, you will most likely get the full set. HALE-Bs are found on Apok, Fortitude and Oppressor

One Hale is moving around in victory base near bays on Apok. Another is moving around on Fortitude, level 4. Last Hale available is located on Oppressor on the Oppressor orbiting Asylum. Board Oppressor, east, press button, enter elevator, press 3, out, e, kill trooper, take key, w, press button, enter elevator, press 2, out, e, kill trooper, look at papers/read papers, w, press button, enter elevator, turn key in keyhole, press 5, out, kill guard, type the code you found by reading the papers on level 2 and a cell will open to your west where an HALE-B is located.

  • TK boots: AC1 light boots. You can 'holster' a weapon to the boots so that less weight is used. You can't drop it in your ship with a weapon holstered in it. A blast ring and TK gloves are a deadly combination for a low-level, and a big help for higher levels.
  • TK gloves: AC1 gloves. Impales opponents for a little additional damage. A bit like the blast ring, but it takes longer to recharge. When you have the full set, it recharges faster, possibly does more damage.
  • TK helmet: AC2. When you kill an enemy, you can drain the corpse and use the endorphins to heal yourself. You can check the percent on the helmet. With a full TK set it will work even better.
  • TK plate: AC2 computer with a light special.

HALE-B patrols 2 areas. The Fortitude, orbiting Apok Darr. Board it, and there will be a long east to west strip of rooms. He is in one of these rooms, if he isn't there, someone killed him already. The other is patrolling Apok Darr victory base, you land in the victory base to start with. Look around this area. To look in every possible place, there is 2 routes. N, d, n, d, d. If it is not somewhere in this route, check this: n, e, n, e, e, w, w, n, w, n, s, w, s, w, e, s, e, s. Using this, you are back at bays in the end, and if he isn't somewhere in a room on this route, he is dead. 

If you go link dead when using a TK set, you need to 'join armour' to make it fully work again.

Womprat set

This set can be found on Vanagar. 4 piece, ac4 (ac7 when transformed - you must be of negative align to "transform"). This is also a Padamir mini.

From bays: d, s, s, kill womprat, loot corpse, s, knock hard, kill blahgo, kitchen, kill rutt, climb corpses, kill arkwak. Players with levels that can't enter playgrounds must first kill Gudpit for the farm inspector badge if he has it: d, w.  (Iceheart writes: You should take the corpse of the womprat with you (perhaps dropping it is needed, I don't know) when you knock on the door.)

Platinum set

The platinum set can be found on Zone.

Notes:

  • Some of the parts like helmet sometimes load as a non-set part. These parts load on same NPCs as the set parts do. To distinguish, all parts that will fit into the set will start with a capital 'P' in the name. e.g. 'Platinum' helmet will be a helmet that will fit into the set, 'platinum' helmet will not.
  • Set is 7 parts, but if you like an 8 part platinum set for cosmetics there is also a platinum ring available - see ring below. The set is max. AC max 20. Wear the computer as the last part to make sure it is AC 20, although there are reports this is not always true. Probe yourself for your AC after wearing all items and if your AC is not 20, remove all items and try wearing the computer as the first item.

Specials:

  • The set lets you summon a storm that will hit whomever you're fighting once per summon. We're not sure if it hits every enemy attacking you or just the one you're hitting. This spell costs 25 Force points and works against creatures that can block beams and Brilliantly sparkling ring (e.g. one of the Jedi clone on Arbok). When you 'summon storm', the storm takes a few beats to strike your enemy and the storm follows you. So it's not exactly like the Brilliantly sparkling ring where you can enter the room, blast the guy, and then retreat. If you enter room, 'summon storm' and retreat, the storm clouds will form in your room you made an exit to and will be useless. It takes 10-15 seconds before lightning strikes.
  • The set lets you "entangle" opponent by shooting some sort of webbing from the gloves. It has 8 charges and doesn't work without the set. There's a room close to the Agency on Zone4, where you can re-load the glovesEntangle lowers your opponents AC by 2.
  • Set lets you "Probe" a victim to get basic stats like AC, weapon class, hit points, Force points. Sometimes this does not work the first time, but almost always works the second time you try. Against NPCs you fail to query, you will almost always get a successful probe.
  • The set lets you send a drone one room ahead and get the description of the room.

All directions from Zone4 bays.

  • Main armour: kill Arsenal.
  • Helmet: d, w, enter transporter, press 6, n, n, e, n, n, w, n, n, kill sentinel. This helmet cannot be worn up to at least level 5.
  • Shield: kill Kruk.
  • Computer: kill Merr-Sonn 5 assassin droid.
  • Boots: d, n, n, n, n, kill sergeant
  • Gloves: d, w, enter transporter, press 5, u, e, e, e, e, s, s, climb ladder, kill Moff Sanquen. Gloves can be charged d, n, e, e, n from Zone bays with 'web plasma'.
  • Cloak: kill Grammel
  • Ring (not part of set): d, w, enter transporter, press 6, w, enter stand, climb rack, e, s, s, w, enter crater, kill Garber

Darktrooper Set

There are 8 parts to the set and 3 different types of each of the 8 parts: Flat Black, Slate Grey, and Blood Red.  There are four Dark troopers each on a different Sith planet: Vector 7, The Oppressor, Despayre, and The Death Star.

  • Dark Trooper Body Armour
  • Dark Trooper Helmet
  • Dark Trooper Gloves
  • Dark Trooper Boots
  • Dark Trooper Utility Belt (ring)
  • Dark Trooper Assault Pack (cloak)
  • Dark Trooper Shield
  • Dark Trooper Power Pack (computer)

When you have one of each part of the set <assemble armour> this will make it into one piece and activate the GRAVE generator.  This makes the whole set a weight of light.  With GRAVE deactivated the set it medium.

Below are the parts of the set that are different.  The other parts don't seem to have any specials.

Flat Black 

Dark Trooper Helmet (Flat Black) Wt: Very light

The Flat Back helmet has a scanner/mapper feature like the maps on Apok Darr, <dtscan [dir]> then <display> to see the map. It will look something like this:

    +===========+
    / DT HELMET \
  +===============+
 /|...............|\
+ |...............| +
| |...............| |
| |...............| |
| |...............| |
| |...............| |
| |...............| |
| |.......O-O.....| |
| |.......|.......| |
| |.....E-E-O.....| |
| |.......|.......| |
| |.....O-E-O.O...| |
| |.......|...|...| |
+ |.....E-*-O-O-O.| +
 \|.......|.......|/
  +===============+
     \ SCANNER /
    +===========+
A Flat Black Dark Trooper Helmet, derived from the Imperial design of a
Stormtrooper helmet, allows the wearer to perform flawlessly within most
environments. The helmet is made of an impenetrable composite material that
absorbs the light surrounding it. Upon closer examination of the helmet, you
notice that some sort of scanner is built into the eye sockets. To scan your
surroundings do 'dtscan [dir]'. You can check the latest scan result with
'display'.

Dark Trooper Gloves (Flat Black). Wt: Very light

The Flat Black Gloves have a dermadetoxifier interface, this will slowly sober you up when you <dstart filter>, the filter will get dirty when its been used for a short time, <dclean filter> will clean the crystal filter release 25 small crystals that will fill up your inventory and overflow will drop on the ground.  You can sell the crystals for 15 credits each.

Flat Black Dark Trooper Boots are an essential piece to the Empire's Dark
Trooper. These boots are made from composite materials that seem to absorb
all surrounding light into every dark recess. Large razor sharp spikes jut
from around the sole and toe area and a fine line of teeth extend up each
shin. Looking inside the boots, lines of micro-connectors can be seen and
you notice that each is self-adjusting to the wearer. The boots have some
considerable weight to them, most likely resulting from a mini-generator of
some sort being attached to the heel.

Dark Trooper Power Pack (Flat Black). Wt: Very light (COMPUTER)

The Power Pack has a indicator that will tell the current power level.

All light appears to be absorbed by the surface of the Flat Black Dark
Trooper Power Pack. It houses the power necessary to run the other parts of
the Dark Trooper Armour. Underneath the power pack there is a small tap made
to fit into some device, and on the top a small indicator is set.

Dark Trooper Utility Belt (Flat Black).  Wt: Very light

The Flat Black Utility Belt has a Saber hook like the TK set or Majori armour and compartments that you can <place> or <grab> an item to and from.

The Dark Trooper Utility Belt seems to be an afterthought by the Imperial
engineers. The  black  belt seems  to suck the  surrounding  light into  its
bottomless void. Various  compartments exist for storage of small items that
a Dark Trooper might need during combat. If you have a saber you can hook it
on to the belt and then draw it during combat.

Dark Trooper Assault Pack (Flat Black).  Wt: Light

The Flat Black Assault Pack has a <blast> attack that shoots a concussion grenade is does some damage.  It can hold 5 grenades at a time.  See Jensen on Despayre for more ammo.

The Flat  Black  Dark  Trooper  Assault  Pack  provides the Empire's Dark
Troopers the  necessary  firepower to  overcome any  adversary.  These bulky
packs are made  from  black composite  materials  that  seem to  absorb  the
surround light  into  itself. Spikes  protrude along every edge and give the
appearance of a fanged mouth  of  some  beast  ready  to  strike at a  small
opening at the top. Although this pack provides little protection by itself,
once connected to a power cell, it can become one of the best offenses for a
good defense. This pack is designed to hold up  to 5 concussion grenades and
provides the wearer with a reload rate of 20 seconds. To  target an opponent
type: blast <target>.  Then the suit 'fires' and you can forget them as they
are now toast. To reload do 'insert grenade'.                               
The assault pack currently have 5 grenades loaded.  

Slate Grey

Dark Trooper Utility Belt (Slate Grey). Cr: 1300 Wt: Very light (RING)

The Slate Grey Utility Belt has a Saber hook like the TK set or Majori armour and compartments that you can <place> or <grab> an item to and from.

The Dark Trooper Utility Belt seems to be an afterthought by the Imperial
engineers. The belt is made of a reflective grey composite material that
shimmers in the light. Various compartments exist for storage of small items
that a Dark Trooper might need during combat. If you have a weapon you can
hook it on to the belt and then draw it during combat.

Dark Trooper Assault Pack (Slate Grey). Cr: 1300 Wt: Very light (CLOAK)

The Slate Grey Assault Pack has a <blast> attack that shoots a Gel-A-Burn is does a small amount of damage like the neugel grenades on Apok Darr.  It can hold 16 cartridges at a time.  See Jensen on Despayre for more ammo.

The Slate Grey Dark Trooper Assault Pack provides the Empire's Dark
Troopers the necessary firepower to overcome any advisary. This bulky pack
is made from a smooth grey composite material. Although they provide little
protection by themselves, once connected to a power cell, they become one of
the best offenses for a good defense. This pack is designed to hold up to
sixteen (16) Gel-A-Burn cartridges and provides the wearer with a reload
rate of 2 seconds. To target an opponent type: blast <target>. Then the suit
'fires' and you can forget them as they are now toast. Because of the
volatile nature of Gel-A-Burn cartridges everyone in the vicinity might get
burned! You can always 'check' how much ammo have you left.

Dark Trooper Power Pack (Slate Grey). Wt: Very light (COMPUTER)

The Power Pack has a indicator that will tell the current power level.

Light seems to glimmers across the reflective surface of the Slate Grey
Dark Trooper Power Pack. It is made mostly out of smooth composite materials
and houses the energy necessary to power the other Dark Trooper Armour
parts. The power pack was designed for use with the Empire's Dark Troopers,
an elite force of cybernetic warrior using the Empires best technology
cybernetically implanted to its most vicious Stormtroopers. Jutting out of
every surface of this power pack are thin razor-sharp spikes giving it a
threatening appearance. You notice a small indicator placed among the
spikes.

Dark Trooper Gloves (Slate Grey). Wt: Very light

The Slate Grey Gloves have a three level light you can select with the knob.

Slate Grey Dark Trooper Gloves, reflect light as if looking though a
foggy mirror. These gloves are made from a slate grey composite material
that shows no visible seems. The gloves are fitted with micro-contacts that
allow them to be integrated into other components. Bright white skulls
floating within the Imperial symbol reside on the back of each palm. Between
the knuckles of each glove small LEDs have been placed. Looking inside the
right glove, you can see a small knob. 
The LED's are dark.

Blood Red

Dark Trooper Utility Belt (Blood Red). Cr: 1300 Wt: Very light AC: 1 (RING)

The Blood Red Utility Belt has a Saber hook like the TK set or Majori armour and compartments that you can <place> or <grab> an item to and from.

The Dark Trooper Utility Belt seems to be an afterthought by the Imperial
engineers. The light seems to glimmer across the reflective surface, a
surface which resembles the scales of some reptilian beast. Various
compartments and a hook exist for storage of small items that a Dark Trooper
might need during combat.

Dark Trooper Assault Pack (Blood Red). Cr: 19000 Wt: Light AC: 1 (CLOAK)

The Blood Red Assault Pack has a <blast> attack that shoots a missile is does about 100 points of damage.  It can only hold 4 missiles at a time.  See Jensen on Despayre for more ammo.

The Blood Red Dark Trooper Assault Pack provides the Empire's Dark
Troopers the necessary firepower to overcome any adversary. These bulky
packs are made of a reflective composite material that appear to resemble
scales. Although they provide little protection by themselves, once
connected to a power cell, they become one of the best offenses for a good
defense. This pack is designed to hold up to 4 hyper-velocity missiles and
provides the wearer with a reload rate of max 120 seconds. To target an
opponent type: blast <target>. The suit then 'fires' and you can forget them
as they are now toast. To reload do 'insert missile'. 
The assault pack currently have 4 missiles loaded.

Dark Trooper Gloves (Blood Red). Wt: Very light

The Blood Red gloves allow you to wield the Blood saber.

Blood Red Dark Trooper Gloves, give off the illusion that they are
covered with the fresh blood of your last victim. These gloves are made of a
composite material that seems to resemble scales from some reptile. The
gloves are fitted with micro-contacts that allow them to be integrated into
other components. Onyx black skulls floating within the Imperial symbol
reside on the back of each palm. Looking inside the gloves, you can see
wires running into each finger. On each finger tip and the center of the
palms, you can make out contact points for sometype of device.

The Blood Saber. Cr: 22000 Wt: Very light

Although the appearance has changed, the functionality of this ancient
technology is ever present. The hilt of the saber is entirely different from
most lightsabers in that it hasn't been designed to be held by anything
organic, but more of by a machine. Blood red scales encase the ignition
cylinder like that of a Krayt dragon's lips, and micro-connectors can be
seen along the hilt and at the bottom as well. No power source is connected
to this saber, so it must be powered by the wielder of this newly advanced
weapon. The grip doesn't seem to exist on the smooth surface, and everything
about it has the look of experimental Imperial technology. 
This weapon can be used easily by you.
The blood saber seems to be in perfect condition.
It is currently deactivated.

Rebel Battle Set

5 pieces: comp, helm, boots, armour, gloves
AC 8

healing special (need powerpacks)
Can offer heat/cold protection or night vision

Welcome to the Rebel Battle Set version 2.0 automated help system.
The Rebel Battle Set is a state-of-the-art armour set, capable
of repairing your wounds in combat, blending into various terrain,
and much more. For more information, use 'rbhelp <topic>'
For current configuration, type 'rbstatus'

The Rebel Battle Set is equipped with an automated health
regeneration system. When activated, the Rebel Battle Computer,
using your knowledge of medical and survival skills, will slowly
repair your wounds. The rate at which it heals you and its energy
drain are dependent upon your technical abilities. The energy can
be replenished by using a power pack to 'powerup' the computer.
The computer will deactivate automatically when combat ceases
or your health is good.

The Rebel Battle Set is equipped with a night-vision visor inside
the helmet. When the visor is lowered, and the armour is in night
combat mode, the visor will allow you to see in the dark. The 
command 'visor' will lower or raise the visor.

The Rebel Battle Set has a built in environmental control system.
When the set is in winter combat mode, the environmental control
system's heater will protect you from the cold. When in desert
combat mode, the cooling system will keep temperatures comfortable
inside the armour.

Bash Set

Helm: Thyne on zone 6, n,n,e,n,n,w,n,n,n from transporter
Armour: Bastion, from slingshot, n, e,e,se,enter building, u,w,3u,enter door, kill secretary, pb
Boots: Alderaan, from bays,s,w,w,s,s,e, follow path,e,pull lever,out, cavern,e,e,enter lightspeed,w,3n,kill brinks (random load)
Gloves: Same room as boots, "make fist"


 


25-05-2004

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