Armour sets
Here is the SHS (Second hand shop) listing of armour sets. You can type list <setname> to show all parts to that set in the SHS. (note: Rebels Dark Set was removed, its not a real set)Special listing of armour sets: Sandset: list sandset Freezecoil: list freezeset Padamir suit: list padset Womprat Set: list wompratset Caldean Set: list caldeanset Scout Set: list scoutset Dark Trooper Set: list dtset ESPO Set: list esposet Fogset: list fogset Blackset: list blackset Rebel Battle Set: list rbset Royal Guard Set: list rgset TK Set: list tkset Platinumset: list platset The Devish Battle Set: list devishset Black setLocated on: Triton, Kessel, Ladriz, Hoth and Toloran. 4 pieces: main (ac4), helmet, boots and gloves. Total ac10. Specials: Analyse AC, WC, hit points etc., Helmet Radio.
to use the black set type <say HC30b: <command>> ESPO suitThis suit can be found on Prometheus
The ESPO set is flexible. There are 8 pieces in total:
Main armour (required)
Cloak (required)
Wrist guards (required)
Helmet (required)
Boots (required)
Computer (optional)
Gloves (optional)
Shield (optional)
The wrist guards allow you to store up to your max hps plus a small amount (maybe 20 more)
Also, if you remove your set, you lose all your stored
plasma!
The computer gives you a scan option to scan opponents (not very accurate
though)
The computer also gives you a remote scanner (Like a watch setter)
The helmet has a light (needs to be recharged every now and then)
The helmet also has a megaphone for SPAMMING the room :-)
The shield allows you to 'bash' opponents.
The AC of the set without shield is 14 (full set is ac18)
F.O.G. Set4 pieces, ac11 with attack special.
This set is relatively easy to get, with the exception of the armour. All directions from Ladriz bays.
This set has a special that allows you to use the fog. You can't hit as much as him, however. It is skill dependant, but I am not sure which skills allow you to attack more in a row. The best I get is 5-6 hits in a row, which can be pretty good :-) Fill the armour at bays with a fuel droid... You can have 3 charges at a time. Sand setThe Sand set is found on Tatooine and consists of 8 pieces. The full set is ac17. All these parts, except Cocoon come in 2 versions: one with specials and one without.
A sand set with all 8 pieces counts as one light object. Scout trooper setOn Endor there is an imperial base, guarded by biker scouts. (8 in total)
This set is ac8, and has some functions for new(ish) players: Shark SetOn Apok Darr, from bays, ride speeder, n, n, n, e, e, e, e, e, e, ne, n, e, se. There are trees here you can climb. In each one, there are easy NPCs who give some nice items. If you explore fully (I can't remember exact directions, sorry) you will come across 3 air-sharks. Kill each and they will drop a piece of the 3-piece shark set. Wear them, and your healing is accelerated. Since a level five doesn't always need top-class armour, it is pretty helpful. TK setTK-set consists of 5 parts: TK armour, plate, boots, gloves and helmet. All parts are loaded on HALE-Bs and parts load randomly. HALE-B has about 850hp, very high ac, low-levels should stay away from him. If you kill 5 in a row after they reset, you will most likely get the full set. HALE-Bs are found on Apok, Fortitude and Oppressor. One Hale is moving around in victory base near bays on Apok. Another is moving around on Fortitude, level 4. Last Hale available is located on Oppressor on the Oppressor orbiting Asylum. Board Oppressor, east, press button, enter elevator, press 3, out, e, kill trooper, take key, w, press button, enter elevator, press 2, out, e, kill trooper, look at papers/read papers, w, press button, enter elevator, turn key in keyhole, press 5, out, kill guard, type the code you found by reading the papers on level 2 and a cell will open to your west where an HALE-B is located.
HALE-B patrols 2 areas. The Fortitude, orbiting Apok Darr. Board it, and there will be a long east to west strip of rooms. He is in one of these rooms, if he isn't there, someone killed him already. The other is patrolling Apok Darr victory base, you land in the victory base to start with. Look around this area. To look in every possible place, there is 2 routes. N, d, n, d, d. If it is not somewhere in this route, check this: n, e, n, e, e, w, w, n, w, n, s, w, s, w, e, s, e, s. Using this, you are back at bays in the end, and if he isn't somewhere in a room on this route, he is dead. If you go link dead when using a TK set, you need to 'join armour' to make it fully work again. Womprat setThis set can be found on Vanagar. 4 piece, ac4 (ac7 when transformed - you must be of negative align to "transform"). This is also a Padamir mini. From bays: d, s, s, kill womprat, loot corpse, s, knock hard, kill blahgo, kitchen, kill rutt, climb corpses, kill arkwak. Players with levels that can't enter playgrounds must first kill Gudpit for the farm inspector badge if he has it: d, w. (Iceheart writes: You should take the corpse of the womprat with you (perhaps dropping it is needed, I don't know) when you knock on the door.) Platinum setThe platinum set can be found on Zone. Notes:
Specials:
All directions from Zone4 bays.
Darktrooper SetThere are 8 parts to the set and 3 different types of each of the 8 parts: Flat Black, Slate Grey, and Blood Red. There are four Dark troopers each on a different Sith planet: Vector 7, The Oppressor, Despayre, and The Death Star.
When you have one of each part of the set <assemble armour> this will make it into one piece and activate the GRAVE generator. This makes the whole set a weight of light. With GRAVE deactivated the set it medium. Below are the parts of the set that are different. The other parts don't seem to have any specials. Dark Trooper Helmet (Flat Black) Wt: Very light The Flat Back helmet has a scanner/mapper feature like the maps on Apok Darr, <dtscan [dir]> then <display> to see the map. It will look something like this: +===========+
/ DT HELMET \
+===============+
/|...............|\
+ |...............| +
| |...............| |
| |...............| |
| |...............| |
| |...............| |
| |...............| |
| |.......O-O.....| |
| |.......|.......| |
| |.....E-E-O.....| |
| |.......|.......| |
| |.....O-E-O.O...| |
| |.......|...|...| |
+ |.....E-*-O-O-O.| +
\|.......|.......|/
+===============+
\ SCANNER /
+===========+
A Flat Black Dark Trooper Helmet, derived from the Imperial design of a Stormtrooper helmet, allows the wearer to perform flawlessly within most environments. The helmet is made of an impenetrable composite material that absorbs the light surrounding it. Upon closer examination of the helmet, you notice that some sort of scanner is built into the eye sockets. To scan your surroundings do 'dtscan [dir]'. You can check the latest scan result with 'display'. Dark Trooper Gloves (Flat Black). Wt: Very light The Flat Black Gloves have a dermadetoxifier interface, this will slowly sober you up when you <dstart filter>, the filter will get dirty when its been used for a short time, <dclean filter> will clean the crystal filter release 25 small crystals that will fill up your inventory and overflow will drop on the ground. You can sell the crystals for 15 credits each. Flat Black Dark Trooper Boots are an essential piece to the Empire's Dark Trooper. These boots are made from composite materials that seem to absorb all surrounding light into every dark recess. Large razor sharp spikes jut from around the sole and toe area and a fine line of teeth extend up each shin. Looking inside the boots, lines of micro-connectors can be seen and you notice that each is self-adjusting to the wearer. The boots have some considerable weight to them, most likely resulting from a mini-generator of some sort being attached to the heel. Dark Trooper Power Pack (Flat Black). Wt: Very light (COMPUTER) The Power Pack has a indicator that will tell the current power level. All light appears to be absorbed by the surface of the Flat Black Dark Trooper Power Pack. It houses the power necessary to run the other parts of the Dark Trooper Armour. Underneath the power pack there is a small tap made to fit into some device, and on the top a small indicator is set. Dark Trooper Utility Belt (Flat Black). Wt: Very light The Flat Black Utility Belt has a Saber hook like the TK set or Majori armour and compartments that you can <place> or <grab> an item to and from. The Dark Trooper Utility Belt seems to be an afterthought by the Imperial engineers. The black belt seems to suck the surrounding light into its bottomless void. Various compartments exist for storage of small items that a Dark Trooper might need during combat. If you have a saber you can hook it on to the belt and then draw it during combat. Dark Trooper Assault Pack (Flat Black). Wt: Light The Flat Black Assault Pack has a <blast> attack that shoots a concussion grenade is does some damage. It can hold 5 grenades at a time. See Jensen on Despayre for more ammo. The Flat Black Dark Trooper Assault Pack provides the Empire's Dark Troopers the necessary firepower to overcome any adversary. These bulky packs are made from black composite materials that seem to absorb the surround light into itself. Spikes protrude along every edge and give the appearance of a fanged mouth of some beast ready to strike at a small opening at the top. Although this pack provides little protection by itself, once connected to a power cell, it can become one of the best offenses for a good defense. This pack is designed to hold up to 5 concussion grenades and provides the wearer with a reload rate of 20 seconds. To target an opponent type: blast <target>. Then the suit 'fires' and you can forget them as they are now toast. To reload do 'insert grenade'. The assault pack currently have 5 grenades loaded. Dark Trooper Utility Belt (Slate Grey). Cr: 1300 Wt: Very light (RING) The Slate Grey Utility Belt has a Saber hook like the TK set or Majori armour and compartments that you can <place> or <grab> an item to and from. The Dark Trooper Utility Belt seems to be an afterthought by the Imperial engineers. The belt is made of a reflective grey composite material that shimmers in the light. Various compartments exist for storage of small items that a Dark Trooper might need during combat. If you have a weapon you can hook it on to the belt and then draw it during combat. Dark Trooper Assault Pack (Slate Grey). Cr: 1300 Wt: Very light (CLOAK) The Slate Grey Assault Pack has a <blast> attack that shoots a Gel-A-Burn is does a small amount of damage like the neugel grenades on Apok Darr. It can hold 16 cartridges at a time. See Jensen on Despayre for more ammo. The Slate Grey Dark Trooper Assault Pack provides the Empire's Dark Troopers the necessary firepower to overcome any advisary. This bulky pack is made from a smooth grey composite material. Although they provide little protection by themselves, once connected to a power cell, they become one of the best offenses for a good defense. This pack is designed to hold up to sixteen (16) Gel-A-Burn cartridges and provides the wearer with a reload rate of 2 seconds. To target an opponent type: blast <target>. Then the suit 'fires' and you can forget them as they are now toast. Because of the volatile nature of Gel-A-Burn cartridges everyone in the vicinity might get burned! You can always 'check' how much ammo have you left. Dark Trooper Power Pack (Slate Grey). Wt: Very light (COMPUTER) The Power Pack has a indicator that will tell the current power level. Light seems to glimmers across the reflective surface of the Slate Grey Dark Trooper Power Pack. It is made mostly out of smooth composite materials and houses the energy necessary to power the other Dark Trooper Armour parts. The power pack was designed for use with the Empire's Dark Troopers, an elite force of cybernetic warrior using the Empires best technology cybernetically implanted to its most vicious Stormtroopers. Jutting out of every surface of this power pack are thin razor-sharp spikes giving it a threatening appearance. You notice a small indicator placed among the spikes. Dark Trooper Gloves (Slate Grey). Wt: Very light The Slate Grey Gloves have a three level light you can select with the knob. Slate Grey Dark Trooper Gloves, reflect light as if looking though a foggy mirror. These gloves are made from a slate grey composite material that shows no visible seems. The gloves are fitted with micro-contacts that allow them to be integrated into other components. Bright white skulls floating within the Imperial symbol reside on the back of each palm. Between the knuckles of each glove small LEDs have been placed. Looking inside the right glove, you can see a small knob. The LED's are dark. Dark Trooper Utility Belt (Blood Red). Cr: 1300 Wt: Very light AC: 1 (RING) The Blood Red Utility Belt has a Saber hook like the TK set or Majori armour and compartments that you can <place> or <grab> an item to and from. The Dark Trooper Utility Belt seems to be an afterthought by the Imperial engineers. The light seems to glimmer across the reflective surface, a surface which resembles the scales of some reptilian beast. Various compartments and a hook exist for storage of small items that a Dark Trooper might need during combat. Dark Trooper Assault Pack (Blood Red). Cr: 19000 Wt: Light AC: 1 (CLOAK) The Blood Red Assault Pack has a <blast> attack that shoots a missile is does about 100 points of damage. It can only hold 4 missiles at a time. See Jensen on Despayre for more ammo. The Blood Red Dark Trooper Assault Pack provides the Empire's Dark Troopers the necessary firepower to overcome any adversary. These bulky packs are made of a reflective composite material that appear to resemble scales. Although they provide little protection by themselves, once connected to a power cell, they become one of the best offenses for a good defense. This pack is designed to hold up to 4 hyper-velocity missiles and provides the wearer with a reload rate of max 120 seconds. To target an opponent type: blast <target>. The suit then 'fires' and you can forget them as they are now toast. To reload do 'insert missile'. The assault pack currently have 4 missiles loaded. Dark Trooper Gloves (Blood Red). Wt: Very light The Blood Red gloves allow you to wield the Blood saber. Blood Red Dark Trooper Gloves, give off the illusion that they are covered with the fresh blood of your last victim. These gloves are made of a composite material that seems to resemble scales from some reptile. The gloves are fitted with micro-contacts that allow them to be integrated into other components. Onyx black skulls floating within the Imperial symbol reside on the back of each palm. Looking inside the gloves, you can see wires running into each finger. On each finger tip and the center of the palms, you can make out contact points for sometype of device. The Blood Saber. Cr: 22000 Wt: Very light Although the appearance has changed, the functionality of this ancient technology is ever present. The hilt of the saber is entirely different from most lightsabers in that it hasn't been designed to be held by anything organic, but more of by a machine. Blood red scales encase the ignition cylinder like that of a Krayt dragon's lips, and micro-connectors can be seen along the hilt and at the bottom as well. No power source is connected to this saber, so it must be powered by the wielder of this newly advanced weapon. The grip doesn't seem to exist on the smooth surface, and everything about it has the look of experimental Imperial technology. This weapon can be used easily by you. The blood saber seems to be in perfect condition. It is currently deactivated. Rebel Battle Set5 pieces: comp, helm, boots, armour, gloves
healing special (need powerpacks) Welcome to the Rebel Battle Set version 2.0 automated help system. The Rebel Battle Set is a state-of-the-art armour set, capable of repairing your wounds in combat, blending into various terrain, and much more. For more information, use 'rbhelp <topic>' For current configuration, type 'rbstatus' The Rebel Battle Set is equipped with an automated health regeneration system. When activated, the Rebel Battle Computer, using your knowledge of medical and survival skills, will slowly repair your wounds. The rate at which it heals you and its energy drain are dependent upon your technical abilities. The energy can be replenished by using a power pack to 'powerup' the computer. The computer will deactivate automatically when combat ceases or your health is good. The Rebel Battle Set is equipped with a night-vision visor inside the helmet. When the visor is lowered, and the armour is in night combat mode, the visor will allow you to see in the dark. The command 'visor' will lower or raise the visor. The Rebel Battle Set has a built in environmental control system. When the set is in winter combat mode, the environmental control system's heater will protect you from the cold. When in desert combat mode, the cooling system will keep temperatures comfortable inside the armour. Bash Set
Helm: Thyne on zone 6, n,n,e,n,n,w,n,n,n from
transporter
Armour: Bastion, from slingshot, n, e,e,se,enter
building, u,w,3u,enter door, kill secretary, pb
Boots: Alderaan, from bays,s,w,w,s,s,e, follow
path,e,pull lever,out, cavern,e,e,enter lightspeed,w,3n,kill brinks (random
load)
Gloves: Same room as boots, "make fist"
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