Tau Army "Urban Tigers" Tau 23rd Forward Defense Unit

Unit Name ## WS BS St To Wo In At Ld Save Cost
Shas'o Rirnef Edal'berus (Cmnd) 1 4 5 5 4 4 3 4 10 3/4(I)+ 135
Independant Character. XV8 Crisis Suit, Jetpack, Recoil Absorption, Improved Sensors.; Missile Pod; Plasma Rifle; Shield Generators; 4+ invulnerable save.
  Hard-wired multi-tracker Allows model to fire two weapons in the same turn. [10]
En'ilef Dep'irts - Ethereal () 1 4 3 3/5 3 2 3 3 10 - 60
Independant Character, Inspiring Presence, Price of Failure.; Honour Blade
White Tiger Crisis Unit () 0 2 3 5 4 2 2 2 8 3+ 159
XV8 Crisis Suit, Jetpack, Recoil Absorption, Improved Sensors.; Bonded
  Crisis Battlesuit Team #1 1 2 3 5 4 2 2 2 8 3+ [65]
XV8 Crisis Suit, Jetpack, Recoil Absorption, Improved Sensors.; Missile Pod; Plasma Rifle; Multi-Tracker; Each suit equipped with a multi-tracker can fire 2 of its weapon systems in the same turn.
  Crisis Battlesuit Team #2 1 2 3 5 4 2 2 2 8 3+ [84]
XV8 Crisis Suit, Jetpack, Recoil Absorption, Improved Sensors.; TL Plasma Rifle
    Drones 2 2 2 3 3 1 4 1 7 4(I)+ [30]
Jetpack; Shield Generator (x2)
Lone Tiger Monat Crisis Suit () 1 2 3 5 4 2 2 2 8 3+ 65
XV8 Crisis Suit, Jetpack, Recoil Absorption, Improved Sensors.; Missile Pod; Plasma Rifle; Multi-Tracker; Each suit equipped with a multi-tracker can fire 2 of its weapon systems in the same turn.
"Orange Stripe" FIrewarrior Unit (FW) 10 2 3 3 3 1 2 1 7 4+ 110
Pulse Rifle (x10); Bonded
"Fire Stripe" Firewarrior Unit (FW) 10 2 3 3 3 1 2 1 7 4+ 110
Pulse Rifle (x10); Bonded
"Delta Green" Firewarrior Unit (FW) 9 2 3 3 3 1 2 1 7 4+ 100
Pulse Rifle (x9); Bonded
"Redeye Hunter" Kroot Unit (Kroot) 14 4 3 4 3 1 3 2 7 - 98
Mercenaries, Eaters of the Dead, Fieldcraft, Infiltrate.; Kroot Rifle
"Yellowquill" Kroot Unit (Kroot) 14 4 3 4 3 1 3 2 7 - 98
Mercenaries, Eaters of the Dead, Fieldcraft, Infiltrate.; Kroot Rifle
"Air Victory" Hammerhead #435 (HG) 1 BS: 3/4 Front: 13 Side: 12 Rear: 10 165
Skimmer, Tank; Railgun; Two Burst Cannons; Landing Gear
  #Targetting Array Add 1 to vehicles BS. [0]
  Decoy Launcher Re-roll glancing hit rolls of 4 (immobilised). If second result is also 4, then vehicle is immobilised. [5]
  Multi-tracker Vehicle may fire as if it were a fast vehicle. [10]
Option Footnotes:
  Burst Cannon 18"R, S5, AP5, Assault 3. (2 independant weapons)
  Kroot Rifle 24"R, S4, AP6, Rapid Fire (+1 AT in HtH)
  Landing Gear May opt to set down at beginning of movement phase. Must remain stationary that turn. No longer counts as skimmers. May not land in difficult or impassable terrain.
  Missile Pod 36"R, S7, AP4, Assault 2.
  Plasma Rifle 24"R, S6, AP2, Rapid Fire. (no overheat)
  Pulse Rifle 30"R, S5, AP5, Rapid Fire.
  Railgun 72"R, S10, AP1, Heavy 1 or 72"R, S6, AP 4, Heavy 1 Ordnance Blast.
  Shield Generator 4+ Inv Save.
  TL Plasma Rifle 24"R, S6, AP2, Rapid Fire. Twin Linked. (no overheat)
Total Army Cost: 1100 Pts.
Notes:
Models in Army: 65


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 195 n/a 17%
Elite (<=3unit) 2 1 224 n/a 20%
Troops (>=2unit <=6unit) 5 1 516 n/a 46%
Fst. Atck. (<=3unit) 0 3 0 n/a 0%
Hvy. Supp. (<=3unit) 1 2 165 n/a 15%
Other (N/A) 0 n/a 0 n/a 0%
Equipment Summary 4 n/a 30 n/a 2%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.