Shooting Wolves List #1

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1500 Pts - Space Wolves Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Grey Hunter Pack (Troops) 10 4 4 4 4 1 4 1/2** 8 3+ 202
True Grit; Bolt Pistol & CCWep. (x7); Plasma Pistol / CCW (x2); Plasma Gun (x1)
Grey Hunter Pack (Troops) 10 4 4 4 4 1 4 1/2** 8 3+ 202
True Grit; Bolt Pistol & CCWep. (x7); Plasma Pistol / CCW (x2); Plasma Gun (x1)
Wolf Guard Battle Leader (HQ) 1 5 5 4 4 2 5 4/5 9 3+ 110
Independent Character; True Grit; 2 Lightning Claws
  Wolf Tooth Necklace The model always hits on a 3+ in close combat. [10]
  Runic Charm The model may re-roll one failed armour save per battle. [10]
Blood Claws Pack (Troops) 11 3 3 4 4 1 4 1/2* 8 3+ 190
Headstrong; Berserk Charge; Power Fist / CCW (x3); Bolt Pistol & CCWep. (x8); Frag Grenades
Wolf Guard Battle Leader (HQ) 1 5 5 4 4 2 5 4/5 9 3+ 110
Independent Character; True Grit; 2 Lightning Claws
  Wolf Tooth Necklace The model always hits on a 3+ in close combat. [10]
  Runic Charm The model may re-roll one failed armour save per battle. [10]
Blood Claws Pack (Troops) 11 3 3 4 4 1 4 1/2* 8 3+ 190
Headstrong; Berserk Charge; Power Fist / CCW (x3); Bolt Pistol & CCWep. (x8); Frag Grenades
Long Fang Pack (Heavy Support) 4 4 4 4 4 1 4 1 9 3+ 248
True Grit; As long as the pack leader is alive and doesn't shoot, the unit may split it's fire between two targets; Lascannon (x4)
  Pack Leader 1 4 4 4 4 1 4 1/2 9 3+ [36]
Bolt Pistol & CCWep.
Long Fang Pack (Heavy Support) 4 4 4 4 4 1 4 1 9 3+ 248
True Grit; As long as the pack leader is alive and doesn't shoot, the unit may split it's fire between two targets; Lascannon (x4)
  Pack Leader 1 4 4 4 4 1 4 1/2 9 3+ [36]
Bolt Pistol & CCWep.
Option Footnotes:
  Bolt Pistol 12"R, S4, AP5, Pistol.
  CC Weapon +1A if used with another CCW / pistol.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Lascannon 48" R, S9, AP2, Heavy 1.
  Lightning Claw(s) No armour save; re-roll failed "to wound" rolls. Lightning Claws do not give bonus attacks for 2 weapons unless 2 Claws are used together.
  Plasma Gun 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Power Fist Doubles strength, always go last & no armour save in close combat.
Total Army Cost: 1500 Pts.
Notes:
And They Shall Know No Fear rules apply to all Space Wolves.
If Deep Strike is allowed, the army may deploy in Drop Pods.

Models in Army: 54


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=2unit <=2unit) 2 0 220 1280 14%
Elite (<=3unit) 0 3 0 1500 0%
Troops (>=2unit <=6unit) 4 2 784 716 52%
Fst. Atck. (<=3unit) 0 3 0 1500 0%
Hvy. Supp. (<=3unit) 2 1 496 1004 33%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 4 n/a 40 n/a 2%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.

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