| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Grey Hunter Pack (Troops) |
10 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2** |
8 |
3+ |
202 |
|
True Grit; Bolt Pistol & CCWep. (x7); Plasma Pistol / CCW (x2); Plasma Gun (x1)
|
| Grey Hunter Pack (Troops) |
10 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2** |
8 |
3+ |
202 |
|
True Grit; Bolt Pistol & CCWep. (x7); Plasma Pistol / CCW (x2); Plasma Gun (x1)
|
| Wolf Guard Battle Leader (HQ) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
4/5 |
9 |
3+ |
110 |
|
Independent Character; True Grit; 2 Lightning Claws
|
| Wolf Tooth Necklace |
The model always hits on a 3+ in close combat. |
[10] |
| Runic Charm |
The model may re-roll one failed armour save per battle. |
[10] |
| Blood Claws Pack (Troops) |
11 |
3 |
3 |
4 |
4 |
1 |
4 |
1/2* |
8 |
3+ |
190 |
|
Headstrong; Berserk Charge; Power Fist / CCW (x3); Bolt Pistol & CCWep. (x8); Frag Grenades
|
| Wolf Guard Battle Leader (HQ) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
4/5 |
9 |
3+ |
110 |
|
Independent Character; True Grit; 2 Lightning Claws
|
| Wolf Tooth Necklace |
The model always hits on a 3+ in close combat. |
[10] |
| Runic Charm |
The model may re-roll one failed armour save per battle. |
[10] |
| Blood Claws Pack (Troops) |
11 |
3 |
3 |
4 |
4 |
1 |
4 |
1/2* |
8 |
3+ |
190 |
|
Headstrong; Berserk Charge; Power Fist / CCW (x3); Bolt Pistol & CCWep. (x8); Frag Grenades
|
| Long Fang Pack (Heavy Support) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
248 |
|
True Grit; As long as the pack leader is alive and doesn't shoot, the unit may split it's fire between two targets; Lascannon (x4)
|
| Pack Leader |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
9 |
3+ |
[36] |
|
Bolt Pistol & CCWep.
|
| Long Fang Pack (Heavy Support) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
248 |
|
True Grit; As long as the pack leader is alive and doesn't shoot, the unit may split it's fire between two targets; Lascannon (x4)
|
| Pack Leader |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
9 |
3+ |
[36] |
|
Bolt Pistol & CCWep.
|
| Option Footnotes: |
|
|
| Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
| CC Weapon |
+1A if used with another CCW / pistol. |
|
| Frag Grenades |
When attacking troops in cover, both sides go simultaneosly. Power Fists still go last. |
|
| Lascannon |
48" R, S9, AP2, Heavy 1. |
|
| Lightning Claw(s) |
No armour save; re-roll failed "to wound" rolls. Lightning Claws do not give bonus attacks for 2 weapons unless 2 Claws are used together. |
|
| Plasma Gun |
24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
| Plasma Pistol |
12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound. |
|
| Power Fist |
Doubles strength, always go last & no armour save in close combat. |
|