Shooting Wolves List #2

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1500 Pts - Space Wolves Army Shooty Woof Vehicles

Unit Name ## WS BS St To Wo In At Ld Save Cost
Venerable Dreadnought (HQ) 1 WS: 5 BS: 5 S: 6/10 I: 4 A: 3 184
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Old & Wise; Hard to Kill; Dread. CC Weapon; Heavy Flamer; Plasma Cannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Dreadnought (Elites) 1 WS: 4 BS: 4 S: 6 I: 4 A: 2 144
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Missile Launcher; Twin Lascannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Dreadnought (Elites) 1 WS: 4 BS: 4 S: 6 I: 4 A: 2 144
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Missile Launcher; Twin Lascannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Wolf Guard Battle Leader (HQ) 1 5 5 4 4 2 5 4/5 9 3+ 90
Independent Character; True Grit; 2 Lightning Claws
Blood Claws Pack (Troops) 8 3 3 4 4 1 4 1/2* 8 3+ 201
Headstrong; Berserk Charge; Power Fist / CCW (x2); Bolt Pistol & CCWep. (x5); Flamer (x1); Frag Grenades
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [59]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Grey Hunter Pack (Troops) 6 4 4 4 4 1 4 1/2* 8 3+ 192
True Grit; Bolter / CCW (x5); Flamer (x1)
  Razorback APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [79]
Carries up to 6 Space Marines; Tank; Twin Heavy Bolters
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Grey Hunter Pack (Troops) 6 4 4 4 4 1 4 1/2* 8 3+ 192
True Grit; Bolter / CCW (x5); Flamer (x1)
  Razorback APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [79]
Carries up to 6 Space Marines; Tank; Twin Heavy Bolters
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Predator 'Destructor' (Heavy Support) 1 BS: 4 Front: 13 Side: 11 Rear: 10 134
Tank; 2 Sponson Lascannon; Turret Autocannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Predator 'Destructor' (Heavy Support) 1 BS: 4 Front: 13 Side: 11 Rear: 10 134
Tank; 2 Sponson Lascannon; Turret Autocannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Whirlwind Battery (Heavy Support) 1 BS: 4 Front: 11 Side: 11 Rear: 10 84
Tank; Multirocket Launcher
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Option Footnotes:
  Autocannon 48"R, S7, AP4, Heavy 2.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  CC Weapon +1A if used with another CCW / pistol.
  Dread. CC Weapon No armour save. If destroyed, use S before the /.
  Flamer Template, S4, AP5, Assault 1.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Heavy Flamer Template, S5, AP4, Assault 1.
  Lascannon 48"R, S9, AP2, Heavy 1.
  Lightning Claw(s) No armour save; re-roll failed "to wound" rolls. Lightning Claws do not give bonus attacks for 2 weapons unless 2 Claws are used together.
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Multirocket Launcher G48"R, S5, AP4, Ord. 1 Blast.
  Plasma Cannon 36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Power Fist Doubles strength, always go last & no armour save in close combat.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  Twin Heavy Bolters 36"R, S5, AP4, Heavy 3, Linked.
  Twin Lascannon 48"R, S9, AP2, Heavy 1, Linked.
Total Army Cost: 1499 Pts.
Notes:
And They Shall Know No Fear rules apply to all Space Wolves.
If Deep Strike is allowed, the army may deploy in Drop Pods.

Models in Army: 30


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=2unit <=2unit) 2 0 274 1226 18%
Elite (<=3unit) 2 1 288 1212 19%
Troops (>=2unit <=6unit) 3 3 585 915 39%
Fst. Atck. (<=3unit) 0 3 0 1500 0%
Hvy. Supp. (<=3unit) 3 0 352 1148 23%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 27 n/a 81 n/a 5%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.

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