Shooting Wolves List #3

SW Guide
Articles
Gallery
Profile
Links
Email the W&R!
W&R@A Interface 2.0
Home


1500 Pts - Space Wolves Army Shooty Woofs

Unit Name ## WS BS St To Wo In At Ld Save Cost
Wolf Guard Battle Leader (HQ) 1 5 5 4 4 2 5 4/5 9 2+ 135
Independent Character; True Grit; 2 Lightning Claws
  Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [5]
  Runic Charm The model may re-roll one failed armour save per battle. [10]
  Runic Armour 2+ armour save. [20]
  Wolf Tooth Necklace The model always hits on a 3+ in close combat. [10]
Wolf Guard Battle Leader (HQ) 1 5 5 4 4 2 5 4/5 9 2+ 135
Independent Character; True Grit; 2 Lightning Claws
  Runic Armour 2+ armour save. [20]
  Runic Charm The model may re-roll one failed armour save per battle. [10]
  Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [5]
  Wolf Tooth Necklace The model always hits on a 3+ in close combat. [10]
Blood Claws Pack (Troops) 8 3 3 4 4 1 4 1/2* 8 3+ 136
Headstrong; Berserk Charge; Bolt Pistol & CCWep. (x6); Bolt Pistol / Power Fist (x2); Frag Grenades
Grey Hunter Pack (Troops) 6 4 4 4 4 1 4 1/2* 8 3+ 119
True Grit; Bolter / CCW (x5); Plasma Gun (x1)
Grey Hunter Pack (Troops) 6 4 4 4 4 1 4 1/2* 8 3+ 119
True Grit; Bolter / CCW (x5); Plasma Gun (x1)
Grey Hunter Pack (Troops) 6 4 4 4 4 1 4 1/2* 8 3+ 119
True Grit; Bolter / CCW (x5); Plasma Gun (x1)
Long Fang Pack (Heavy Support) 4 4 4 4 4 1 4 1 9 3+ 248
True Grit; As long as the pack leader is alive and doesn't shoot, the unit may split it's fire between two targets; Lascannon (x4)
  Pack Leader 1 4 4 4 4 1 4 1/2 9 3+ [36]
Bolt Pistol & CCWep.
Long Fang Pack (Heavy Support) 4 4 4 4 4 1 4 1 9 3+ 248
True Grit; As long as the pack leader is alive and doesn't shoot, the unit may split it's fire between two targets; Lascannon (x4)
  Pack Leader 1 4 4 4 4 1 4 1/2 9 3+ [36]
Bolt Pistol & CCWep.
Whirlwind Battery (Heavy Support) 1 BS: 4 Front: 11 Side: 11 Rear: 10 84
Tank; Multirocket Launcher
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Wolf Scouts (Elites) 4 4 4 4 4 1 4 1/2** 8 4+ 92
Infiltrate if allowed; Roll an extra D6 when moving through difficult terrain; One unit of Wolf Scouts + Wolf Guard Leader can be sent ahead; Bolt Pistol & CCWep. (x2); Bolt Pistol / Power Wep. (x1); Meltagun (x1); Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
Land Speeder (Fast Attack) 1 BS: 4 Front: 10 Side: 10 Rear: 10 65
Fast; Skimmer; Multi-Melta (x1)
Option Footnotes:
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  CC Weapon +1A if used with another CCW / pistol.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Lascannon 48" R, S9, AP2, Heavy 1.
  Lightning Claw(s) No armour save; re-roll failed "to wound" rolls. Lightning Claws do not give bonus attacks for 2 weapons unless 2 Claws are used together.
  Melta-Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12".
  Multirocket Launcher G48"R, S5, AP4, Ord. 1 Blast.
  Plasma Gun 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Power Fist Doubles strength, always go last & no armour save in close combat.
  Power Weapon No armour save in close combat.
Total Army Cost: 1500 Pts.
Notes:
And They Shall Know No Fear rules apply to all Space Wolves.
If Deep Strike is allowed, the army may deploy in Drop Pods.

Models in Army: 44


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=2unit <=2unit) 2 0 270 1230 18%
Elite (<=3unit) 1 2 92 1408 6%
Troops (>=2unit <=6unit) 4 2 493 1007 32%
Fst. Atck. (<=3unit) 1 2 65 1435 4%
Hvy. Supp. (<=3unit) 3 0 580 920 38%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 11 n/a 99 n/a 6%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.

Go Back