| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Wolf Guard Battle Leader (HQ) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
4/5 |
9 |
2+ |
135 |
|
Independent Character; True Grit; 2 Lightning Claws
|
| Melta Bombs |
When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. |
[5] |
| Runic Charm |
The model may re-roll one failed armour save per battle. |
[10] |
| Runic Armour |
2+ armour save. |
[20] |
| Wolf Tooth Necklace |
The model always hits on a 3+ in close combat. |
[10] |
| Wolf Guard Battle Leader (HQ) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
4/5 |
9 |
2+ |
135 |
|
Independent Character; True Grit; 2 Lightning Claws
|
| Runic Armour |
2+ armour save. |
[20] |
| Runic Charm |
The model may re-roll one failed armour save per battle. |
[10] |
| Melta Bombs |
When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. |
[5] |
| Wolf Tooth Necklace |
The model always hits on a 3+ in close combat. |
[10] |
| Blood Claws Pack (Troops) |
8 |
3 |
3 |
4 |
4 |
1 |
4 |
1/2* |
8 |
3+ |
136 |
|
Headstrong; Berserk Charge; Bolt Pistol & CCWep. (x6); Bolt Pistol / Power Fist (x2); Frag Grenades
|
| Grey Hunter Pack (Troops) |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
8 |
3+ |
119 |
|
True Grit; Bolter / CCW (x5); Plasma Gun (x1)
|
| Grey Hunter Pack (Troops) |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
8 |
3+ |
119 |
|
True Grit; Bolter / CCW (x5); Plasma Gun (x1)
|
| Grey Hunter Pack (Troops) |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
8 |
3+ |
119 |
|
True Grit; Bolter / CCW (x5); Plasma Gun (x1)
|
| Long Fang Pack (Heavy Support) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
248 |
|
True Grit; As long as the pack leader is alive and doesn't shoot, the unit may split it's fire between two targets; Lascannon (x4)
|
| Pack Leader |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
9 |
3+ |
[36] |
|
Bolt Pistol & CCWep.
|
| Long Fang Pack (Heavy Support) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
248 |
|
True Grit; As long as the pack leader is alive and doesn't shoot, the unit may split it's fire between two targets; Lascannon (x4)
|
| Pack Leader |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
9 |
3+ |
[36] |
|
Bolt Pistol & CCWep.
|
| Whirlwind Battery (Heavy Support) |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
84 |
|
Tank; Multirocket Launcher
|
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Searchlight |
Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. |
[1] |
| Wolf Scouts (Elites) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2** |
8 |
4+ |
92 |
|
Infiltrate if allowed; Roll an extra D6 when moving through difficult terrain; One unit of Wolf Scouts + Wolf Guard Leader can be sent ahead; Bolt Pistol & CCWep. (x2); Bolt Pistol / Power Wep. (x1); Meltagun (x1); Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
|
| Land Speeder (Fast Attack) |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
65 |
|
Fast; Skimmer; Multi-Melta (x1)
|
| Option Footnotes: |
|
|
| Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
| Bolter |
24"R, S4, AP5, Rapid Fire. |
|
| CC Weapon |
+1A if used with another CCW / pistol. |
|
| Frag Grenades |
When attacking troops in cover, both sides go simultaneosly. Power Fists still go last. |
|
| Lascannon |
48" R, S9, AP2, Heavy 1. |
|
| Lightning Claw(s) |
No armour save; re-roll failed "to wound" rolls. Lightning Claws do not give bonus attacks for 2 weapons unless 2 Claws are used together. |
|
| Melta-Bombs |
When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. |
|
| Meltagun |
12"R, S8, AP1, +D6 AP at 6". |
|
| Multi-Melta |
24"R, S8, AP1, Heavy 1, +D6 AP at 12". |
|
| Multirocket Launcher |
G48"R, S5, AP4, Ord. 1 Blast. |
|
| Plasma Gun |
24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
| Power Fist |
Doubles strength, always go last & no armour save in close combat. |
|
| Power Weapon |
No armour save in close combat. |
|