Bob Slaughter's Miniatures Gaming Page

Last Updated Fri Nov 30 16:02:44 2001 EST

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Miniature Wargaming

Miniature wargaming uses metal or plastic figures to represent the playing pieces on the playing surface, often a decorated tabletop, rather than a board divided into spaces. Ranges are usually measured in inches or centimeters. Miniatures rules are also very flexible, allowing you to play many different battles, even linked series of battles called campaigns, rather than a preselected set of forces on a specific battlefield. I don't have the patience for painting all those metal or platic figures, so I usually use cardboard counter substitutes to practice my playing.

De Bellis Multitudinis/De Bellis Antiquitatis

Miniatures rules for the pre-gunpowder period of 3000BC to about AD1400. Simple rules (though not simple to read) allow fast resolution of battles. DBA is the simpler set, reducing ancient armies to only 12 stands of figures. DBM builds on these concepts, allowing for larger armies of figures, and greater variety of troop types.

Full Thrust/Dirtside II

Miniatures rules for futuristic science fiction combat from Ground Zero Games. Full Thrust, and it's expansion, More Thrust, deal with startships in space. Using beams, fighters, missles, and other weapons, the ships manuever and fire. Dirtside II is the compatable ground combat game, dealing with squads of troops and individual vehicles, using microscale tanks or other 1/300th scale models. Varying tech levels between ground forces are handled in a simple and elegant manner. Stargrunt II is a 25mm figure based set of rules, dealing with individual soldiers. While there are 'official' miniatures, any figure model, or even cardboard counter, are easily used and accepted with the games in this family.

Fantasy Rules!

Fantasy Rules! are a simple set of rules for fighting out battles based on fantasy fiction and mythological literature. The rules are for fighing out army-scaled battles, where one stand of figures represents several hundred individuals. Very fast, very fun.

Piquet

Piquet is a set of rules for wargaming in almost amy historical period. It uses a unique Sequence Deck to control when actions take place during the turn. Very innovative.



To contact me, send email to:

rslau@mindspring.com