Miniature Wargaming
Miniature wargaming uses metal or plastic figures to represent the
playing pieces on the playing surface, often a decorated tabletop, rather
than a board divided into spaces. Ranges are usually measured in inches
or centimeters. Miniatures rules are also very flexible, allowing you to
play many different battles, even linked series of battles called
campaigns, rather than a preselected set of forces on a specific
battlefield. I don't have the patience for painting all those metal or
platic figures, so I usually use cardboard counter substitutes to practice
my playing.
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De Bellis Multitudinis/De Bellis Antiquitatis
Miniatures rules for the pre-gunpowder period of 3000BC to about
AD1400. Simple rules (though not simple to read) allow fast resolution of
battles. DBA is the simpler set, reducing ancient armies to only 12
stands of figures. DBM builds on these concepts, allowing for larger
armies of figures, and greater variety of troop types.
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Full Thrust/Dirtside II
Miniatures rules for futuristic science fiction combat from Ground Zero
Games. Full Thrust, and it's expansion, More Thrust, deal
with startships in space. Using beams, fighters, missles, and other
weapons, the ships manuever and fire. Dirtside II is the
compatable ground combat game, dealing with squads of troops and
individual vehicles, using microscale tanks or other 1/300th scale models.
Varying tech levels between ground forces are handled in a simple and
elegant manner. Stargrunt II is a 25mm figure based set of rules,
dealing with individual soldiers. While there
are 'official' miniatures, any figure model, or even cardboard counter,
are easily used and accepted with the games in this family.
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