BUGOUT -- A shoot-em-up... and without question the BEST work I did with the entire GM suite. I mean, just making those eight-direction sprites and wrangling an impressive 'raybeam' effect alone took a couple of weeks.
ALIENX -- This game I was fairly proud of too, as it sported an actual background (whoa!) decent animation, and a working method of keeping the player within that durned playfield. No, setting the sprite movement to 'zero' never, EVER worked...
STORY1 -- This Crossbow-ish shooting gallery was the first installment in a planned series of arcade games featuring a story 'cut scene' in the beginning. My idea was that you'd have to get through each trial successfully in order to obtain a code to 'unlock' the next one. Unfortunately, my programming chops weren't up to linking them all.
STORY2 -- Second installment, air combat over a futuristic cityscape. Never finished.
CHASE -- My first short animation with GM... a Han Solo type taking refuge from a pseudo-Stormtrooper. No logic exhibited whatsoever. I mean, if he was FROZEN, a la Terminator II, why not just hit 'em with a hammer? Ah well.
MOVIE1 -- Another flick, featuring purple-haired punk rawkers flaunting ghettoblasters (anyone remember those?) uptight businessmen with Transformer attache cases, and redheaded babes.
MOVIE2 -- Still another animation. Yup, aliens that subscribe to TRULY oddball religions, abysmal automobile driving... and a brief nanosecond of female nudity. Whoo-hoo!
DRAGON -- Clearly unfinished movie. I remember having big, big plans with this, but all the reptilian sprites I created killed the project, memory-wise.
CARWAR -- Inspired by Steve Jackson's RPG offering. Otherwise, your average run-of-the-mill excuse to have two players noisily shoot at each other.
ARK -- Simple game concept, a spaceship going from planet to planet and beaming frisky endangered critters aboard. Not really much to it, but I loved that animated lightning-bolt effect.
GIRL -- My attempt at building a functional Habitat/Lucasfilm interface, using a conveniently cute goth girl as an avatar.
CAVEAT -- Demo version of an unrealized Mario Bros/Lode Runner type game. (Apparently back then I had a strange obsession with finding the most visually impressive way to make a player disintegrate...)